STAPH.jorb wrote:Ok, will buff.
GOD DO NOT HELP US!!!
O GOD NOT DAMIT!
FK!
PLEASE FOR THE SPRUCE CAPS!!
maze wrote:it's useless.
Cause J&L cant nerf it in pvp but keep it same in pve
STAPH.jorb wrote:Ok, will buff.
maze wrote:it's useless.
Cause J&L cant nerf it in pvp but keep it same in pve
Its about timejorb wrote:Ok, will buff.
Perhaps it's just this game and forum making me paranoid, but this feels ominous.jorb wrote:Ok, will buff.
"Your damage is bow quality*100 but when you shoot you can only shoot yourself in the foot"Beezer12Washingbeard wrote:Perhaps it's just this game and forum making me paranoid, but this feels ominous.jorb wrote:Ok, will buff.
Taking bets on what kind of monkey's-paw buff we get.
Will this be a mere fiddling with numbers, or a revisioning of how archery, PVP and hunting works? I mean, the former is obviously easier, but if you want archery to go together with your vision according to your treatsie on PVP where "(t)he H&H game world attempts -- to no small an extent -- to simulate events and processes of the real world in a digitalized form", you'd want proper consideration on how it'd function both in relation to the game "fiction" and to the game mechanics, as in functionality that merges both historic archery usage in dark age conflict (supportive rather than lethal) as well as somewhat balanced in regard to PVP usability in relation to unarmed and armed melee combat.jorb wrote:Ok, will buff.
what is a cliff, anyways?ekzarh wrote:Imo it can be buffed. But with one nerf:
No archery from boat/knarr. Or at least heavily reduced accuracy.
Also, introducing different damage/soak models for players and animals could allow having archery balanced for hunting and balanced for PVP at the same time.
Hunting with cliffs is not as easy as with boats. So seems ok by me.abt79 wrote: what is a cliff, anyways?
wait, shit, I've said too much