make sheep cheese 4weeks & get 50% its FEP, no thanks
wine to make it 125%, reset milk with tea or beer = 1*1.25 FEP
repeat drinking ritual after 1-2 CB of cheese
loftar wrote:you can gain more FEPs per unit of time
i prefer 1cb of food instead 4 for same amount stats, free time is enough to go for a walk & find some salt. or do someth interesting than watching hourglasses when farming\crafting food
also if u spent alot time to make food & eat at 100%-90%, u need aslo spent alot time for making symbel (mining-forge-smith-trees-glass-crafts)
if u plays 2-4hrs per day its unacceptable
I still don't understand this food deal I play 10 hours a day and I'm constantly going from 2k energy to full just so I can do things, I just eat meals. Haven't really had another choice sings you need energy to do things and you gotta eat to get energy
Reko420 wrote:I still don't understand this food deal I play 10 hours a day and I'm constantly going from 2k energy to full just so I can do things, I just eat meals. Haven't really had another choice sings you need energy to do things and you gotta eat to get energy
Yeah, that's a big problem for less established settlements and hermits.
To get around it most people use alts to do hard labour in the start.
Only other option is to get a table with strong enough symbel to regain sufficient energy without completely ruining your hunger levels. You can buy a lot of symbel items at community fair, or maybe a nearby strong village you know.
The answer to this question is nuanced, because it depends on a couple factors. Generally speaking the more advanced you are in the quality department, the lower you'll want to sit. This is all assuming no outside help, and that you're living in a small village (<5) that isn't a powergaming village.
Noob: Alt everything you can for hard labour, try to sit in 100-90%. FEP gains will be minor and painful, satiations are your worst enemy, but hunger is an issue. Energy issues? Focus on items that give +250% energy per hunger unit, there's a couple options. You are proud of your table with a wooden plate on it giving 95% hunger modifier, but you question why you made it.
Middling: Table modifier will be between 30-50% hunger reduction. Crafting characters will sit in 200%, hard labour will be in 100-90% still. FEP gains will be significantly easier to get, 10-20 stats gained per day is normal. Satiations start to be managed by drinks, no longer a massive issue. Hunger is the main limiter. Energy is still an issue on hard working characters.
Advanced: Table modifier without using any symbel is now 10% hunger or lower, this uses a charisma alt/bonfire bonus/shiny table. Symbel becomes solely for +FEP%. All characters can sit infinitely at 300%, no salt needed. FEP gain is entirely based on food production, Until you hit the 200+ range in a stat it's very easy to gain 1 stat up per food item consumed. Satiations are purely a benefit, except for a couple foods that you avoid because they produce unmangeable satiations. Hunger does not limit you in any way. Limiter is essentially based on food production (this might not be true in villages with power feeding going on, but that isn't going to happen efficiently for most people asking questions of this nature on the forums). Energy is effectively unlimited, just needs to be checked occasionally.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
Sevenless wrote:All characters can sit infinitely at 300%, no salt needed.
looks like u dont reach it. with more totalFep u need more food for 1 stat, so even u have 3% hunger from food u need 3-5 unit for stat. so it same ~1% hunger per stat as in early game. so if u wanna 100 stats above 1500 = u need 3-5salt (or eat once per week)
Sevenless wrote:All characters can sit infinitely at 300%, no salt needed.
looks like u dont reach it. with more totalFep u need more food for 1 stat, so even u have 3% hunger from food u need 3-5 unit for stat. so it same ~1% hunger per stat as in early game. so if u wanna 100 stats above 1500 = u need 3-5salt (or eat once per week)
This is for smaller villages that don't produce food fast enough to actually need salt. Yes, people who can produce 50+ meat pies a day per character could need salt, but very few villages do.
I figure that factions don't really need advice aimed at them, they're already doing pretty good.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
even hermit can produce 1cb cheese, 1cb salad, 1cb sausage, 1cb bread, 1cb fish per week (depends on online(mb per day))
its ~1600% hunger , with good symbel(charisma alt) its ~500% hunger
with salt its 250stats (if 2unit per stat)
w\o salt its ~125stats (week to repeat that, or make some quests to save 1-2days)
ctopolon3 wrote:even hermit can produce 1cb cheese, 1cb salad, 1cb sausage, 1cb bread, 1cb fish per week (depends on online(mb per day))
its ~1600% hunger , with good symbel(charisma alt) its ~500% hunger
with salt its 250stats (if 2unit per stat)
w\o salt its ~125stats (week to repeat that, or make some quests to save 1-2days)
1600 raw hunger? No, that's not 500%. That's 160% hunger on a bad table like mine. It's easy to get 10% or lower hunger mod. I have a public table I'm offering people that gives 8% with no symbel.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life