very nice patch !
good to see that you were listening to people on forums
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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Game Development: Indicator Thyme
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Indicator Thyme
just had to log in and get the easiest hat of all time, will give it away later at the events tho! thanks dakkan.Dakkan wrote:Free kitsune hat. I'll be at the CF market and I'll give it away to the first person who comes to claim it.
Just need Nine-Tails curio to be wearable using a cape slot and have it stick it out of your butt for maximum immersion.
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Oddity
- Posts: 1983
- Joined: Sun Jun 20, 2010 12:04 am
- Location: BC, Canadia
Re: Game Development: Indicator Thyme
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Indicator Thyme
Just to be clear, the update is fine, I just really hate the hat and don't need to be reminded of that negativity in my life.Chebermech wrote:just had to log in and get the easiest hat of all time, will give it away later at the events tho! thanks dakkan.Dakkan wrote:Free kitsune hat. I'll be at the CF market and I'll give it away to the first person who comes to claim it.
Just need Nine-Tails curio to be wearable using a cape slot and have it stick it out of your butt for maximum immersion.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Indicator Thyme
Nice changes to travel weariness and village banner previews
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Dakkan
- Posts: 666
- Joined: Thu Dec 12, 2013 2:58 am
Re: Game Development: Indicator Thyme
If you wanted to make foraging important again though, why make these new spices pottable? Not that foraging has any reason to be a real profession, unless you have blueberries in your eyes.
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samogonwik
- Posts: 11
- Joined: Sat Sep 21, 2013 4:54 am
Re: Game Development: Indicator Thyme
nice one
i just put sage into the pot and now)) i have Haven error!))
how i love it))

i just put sage into the pot and now)) i have Haven error!))
how i love it))
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Game Development: Indicator Thyme
They do.Dakkan wrote:If you wanted to make foraging important again though, why make these new spices pottable? Not that foraging has any reason to be a real profession, unless you have blueberries in your eyes.
Also, if not pottable, nobody might bother to use it due to quality having a huge inpact on end product (probably).
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Indicator Thyme
I do not like the fact that you say "HERES WHATS NEW" and half of the items in the picture were not added!!!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Indicator Thyme
Mostly for realism reasons, to be honest. We have other ideas to try and make foraging more important, but we didn't get to that this time.Dakkan wrote:If you wanted to make foraging important again though, why make these new spices pottable? Not that foraging has any reason to be a real profession, unless you have blueberries in your eyes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

