Game Development: Indicator Thyme

Announcements about major changes in Haven & Hearth.
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xzo
Posts: 199
Joined: Thu Apr 14, 2011 8:40 pm

Re: Game Development: Indicator Thyme

Post by xzo »

very nice patch !
good to see that you were listening to people on forums
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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Chebermech
Posts: 268
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Re: Game Development: Indicator Thyme

Post by Chebermech »

Dakkan wrote:Free kitsune hat. I'll be at the CF market and I'll give it away to the first person who comes to claim it.
just had to log in and get the easiest hat of all time, will give it away later at the events tho! thanks dakkan.

Just need Nine-Tails curio to be wearable using a cape slot and have it stick it out of your butt for maximum immersion.
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Oddity
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Re: Game Development: Indicator Thyme

Post by Oddity »

jorb wrote:
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big yikes from me, family :|
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
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Dakkan
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Joined: Thu Dec 12, 2013 2:58 am

Re: Game Development: Indicator Thyme

Post by Dakkan »

Chebermech wrote:
Dakkan wrote:Free kitsune hat. I'll be at the CF market and I'll give it away to the first person who comes to claim it.
just had to log in and get the easiest hat of all time, will give it away later at the events tho! thanks dakkan.

Just need Nine-Tails curio to be wearable using a cape slot and have it stick it out of your butt for maximum immersion.
Just to be clear, the update is fine, I just really hate the hat and don't need to be reminded of that negativity in my life.
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jordancoles
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Re: Game Development: Indicator Thyme

Post by jordancoles »

Nice changes to travel weariness and village banner previews
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Dakkan
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Re: Game Development: Indicator Thyme

Post by Dakkan »

If you wanted to make foraging important again though, why make these new spices pottable? Not that foraging has any reason to be a real profession, unless you have blueberries in your eyes.
samogonwik
Posts: 11
Joined: Sat Sep 21, 2013 4:54 am

Re: Game Development: Indicator Thyme

Post by samogonwik »

nice one
i just put sage into the pot and now)) i have Haven error!))
how i love it)) :twisted: :twisted: :twisted:
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Aceb
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Re: Game Development: Indicator Thyme

Post by Aceb »

Dakkan wrote:If you wanted to make foraging important again though, why make these new spices pottable? Not that foraging has any reason to be a real profession, unless you have blueberries in your eyes.
They do.
Also, if not pottable, nobody might bother to use it due to quality having a huge inpact on end product (probably).
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Haven't spawned yet
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shubla
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Re: Game Development: Indicator Thyme

Post by shubla »

I do not like the fact that you say "HERES WHATS NEW" and half of the items in the picture were not added!!!
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loftar
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Re: Game Development: Indicator Thyme

Post by loftar »

Dakkan wrote:If you wanted to make foraging important again though, why make these new spices pottable? Not that foraging has any reason to be a real profession, unless you have blueberries in your eyes.
Mostly for realism reasons, to be honest. We have other ideas to try and make foraging more important, but we didn't get to that this time.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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