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Saxony4
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Re: Game Development: Fealty Fountain
I like the addition of the fountain but you should have made it liftable, also don't see a reason for a bar of metal to be required when it's not going to show up anyway.
loftar wrote:git da mony
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loftar
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Re: Game Development: Fealty Fountain
I see. Should be fixed for the next restart, then.jorb wrote:You seem to be: viewtopic.php?f=47&t=66150
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Enjoyment_2
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Re: Game Development: Fealty Fountain
thxloftar wrote:I see. Should be fixed for the next restart, then.jorb wrote:You seem to be: viewtopic.php?f=47&t=66150
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loftar
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Re: Game Development: Fealty Fountain
That was done just to raise the tech level of the fountain a bit (it doesn't seem unreasonable that it contains a metal pipe or two), just so that not every random nub camp has one. If anything, I'd generally like to "artificially" raise the tech level of it quite a bit further, as building fountains should reflect a more advanced society in some way or another.Saxony4 wrote:also don't see a reason for a bar of metal to be required when it's not going to show up anyway.
I'm generally considering if adding various intermediate crafting components like turned shafts or whatever couldn't be a good idea for some recipes, but clearly their production would have to imply something more than a simple other crafting step in order to be meaningful.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Amanda44
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Re: Game Development: Fealty Fountain
Nice update! Fealty Stones are a great idea and the fountain is beautiful, thanks!
(Frog hat tho ... we already have a frog hat ...
)
(Frog hat tho ... we already have a frog hat ...
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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KwonChiMin
- Posts: 409
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Re: Game Development: Fealty Fountain
so, why fealty stones are not in realm management menu?
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jorb
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Re: Game Development: Fealty Fountain
Because not everyone has one of those. It's under the "Haven & Hearth" menu together with claim poles and such.KwonChiMin wrote:so, why fealty stones are not in realm management menu?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
- Posts: 9096
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Re: Game Development: Fealty Fountain
Because their main point is being usable by people who aren't realms members and therefore don't have that menu.KwonChiMin wrote:so, why fealty stones are not in realm management menu?
On another note, I've pushed some client changes which will be required sooner or later, so I recommend custom client maintainers to merge them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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azrid
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Enjoyment_2
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Re: Game Development: Fealty Fountain
let's hope "Small fountain" means we can get bigger one soon

