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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Bound in Checkers
Love the new hat.
❤Haven's most kawaii retarded ethot karen❤


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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Bound in Checkers
Okay
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Bound in Checkers
Devs suck what the heck why not add anything!!! i want my money back


I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Lunarius_Haberdash
- Posts: 1477
- Joined: Tue Jul 05, 2011 5:14 am
Re: Game Development: Bound in Checkers
I'm interested in knowing what this line of development will entail, and what uses they see for it in the future. Freeform building update when?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
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Gorakil
- Posts: 74
- Joined: Thu Apr 28, 2016 11:20 pm
Re: Game Development: Bound in Checkers
Cant w8 to see what bugs would this change introduce.
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Bound in Checkers
No, trees are so small that I don't really think the exact shape of their bounding box matters at all.shubla wrote:But how about trees? are they now circular?
Indeed. Please report anything you find.Gorakil wrote:Cant w8 to see what bugs would this change introduce.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Bound in Checkers
This could have been a hotfix followed by a disconnect and no one would have noticed 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Gogonez
- Posts: 2
- Joined: Wed Mar 04, 2020 9:37 am
Re: Game Development: Bound in Checkers
You now need to have a Realm Authority Object on screen in order to challenge it
Maybe "You need Realm Autohrity Object on screen, to set last minute diplomacy on him ?"
Maybe "You need Realm Autohrity Object on screen, to set last minute diplomacy on him ?"
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Game Development: Bound in Checkers
It does, since sometimes toon and stuff gets stuck in the corners.loftar wrote:No, trees are so small that I don't really think the exact shape of their bounding box matters at all.shubla wrote:But how about trees? are they now circular?Indeed. Please report anything you find.Gorakil wrote:Cant w8 to see what bugs would this change introduce.
Anyway, sprucy update.