You can build them, quite simply.valeriesusanne wrote:I'm confused, too. Do you build a crop circle? How? Or, how are they generated?
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jorb
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Re: Game Development: Creamy Crop Circle
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MrBunzy
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Re: Game Development: Creamy Crop Circle
This seems significant, can we get more than a 2 sentence explanation? From what I can gather, you're shifting the quality cap on crops from being randomly decided by location, to being capped by the amount of salt and heartwood that can be invested into these new structures. Seems like a system that only the top 2 or 3 quality pushing groups would ever interact with, is there another reason behind it?jorb wrote: Added "Crop Circle". A Crop Circle increases the local Quality Cap for all crops by a base of 10 points, modified by the quality of the salt and leaves used to build them. Crop Circle effects stack, and you can build more than one. Crop Circles disappear in the winter.
(once and futue king btw)
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iamahh
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Re: Game Development: Creamy Crop Circle
loftar wrote: All crop types (rather than being specific for, say, the barley quality cap or similarly). The radius is fairly large, roughly 15 minimap grids or so, but decreasing from the center towards the edges.
wonder if we could see a buff icon to indicate the level of it
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OrionChocoKot
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Re: Game Development: Creamy Crop Circle
Why are you wont add archery infrastructure like - faster or bulk arrow crafting, marksmanship stance(or even moves) any way to increase ql of bows because they slacking behind in ql in comparison with melee weapons and other just simple qol things to finish adjusting?
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loftar
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Re: Game Development: Creamy Crop Circle
I don't really consider either a bandaid. Sure, there may be a case to be made that farming should be more fundamentally revamped somehow, but I'm not sure what such revamp would really entail, nor is one really planned. Without any such revamp, I don't think there's anything fundamentally wrong with how crop qualities work. If anything, I'd consider adding other, different mechanics for affecting the local cap.Artemiswhb wrote:Let's add bandaids on top of a system that's literally a bandaid for a broken underlying system. When does the bandaid-ception end!?
I don't really see why this wouldn't be available to more people, at least as long as there are leaves and salt available, which there currently seem to be. It remains to be seen, perhaps, if this increases the demand on said resources to the point where they start becoming difficult to come by, but I don't think that's a given.MrBunzy wrote:Seems like a system that only the top 2 or 3 quality pushing groups would ever interact with, is there another reason behind it?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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jorb
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Re: Game Development: Creamy Crop Circle
The cap is still primarily determined by a local quality field. You can increase that quality for the duration of a growing season by building one or more crop circles.MrBunzy wrote:This seems significant, can we get more than a 2 sentence explanation? From what I can gather, you're shifting the quality cap on crops from being randomly decided by location, to being capped by the amount of salt and heartwood that can be invested into these new structures. Seems like a system that only the top 2 or 3 quality pushing groups would ever interact with, is there another reason behind it?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Nizuto
- Posts: 27
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Re: Game Development: Creamy Crop Circle
Have people ever reached quality cap on crops to begin with? I don't think I heard anyone complain about it.
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Ejnekor
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Re: Game Development: Creamy Crop Circle
Oh trust me, people did. Some crops are capped at like 170-ish at our place. We reached it long time ago with no chance to get it higher and field searching being a huge pain....Nizuto wrote:Have people ever reached quality cap on crops to begin with? I don't think I heard anyone complain about it.
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CSPAN
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Re: Game Development: Creamy Crop Circle
I figured the idea behind crop quality limitations were to inhibit some form of trade.
LS of Twin Lakes BIG TRUCKS
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Babthatrab
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Re: Game Development: Creamy Crop Circle
Agreed, bulk arrow crafting at least would be a huge qol updateOrionChocoKot wrote:Why are you wont add archery infrastructure like - faster or bulk arrow crafting, marksmanship stance(or even moves) any way to increase ql of bows because they slacking behind in ql in comparison with melee weapons and other just simple qol things to finish adjusting?