1 HP per RL day is intended for Rot Gut, yes. For Blistering Headache it should be 1 HP per ingame day, and I think that works as it should.Fostik wrote:Why dont you fixed Blistering Headache and Rot Gut heal timer? Is 1 hp per rl day indended?
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loftar
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Re: Game Development: Through a Glass Darkly
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Game Development: Through a Glass Darkly
That's weird, I can't reproduce it, and there shouldn't have been any changes to them. Is this perfectly reproducible for you?Xeldrin wrote:But my cape and cap got a bit messed up it seems :(
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Morrighan
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Re: Game Development: Through a Glass Darkly
LMAO @ the capes! Otherwise, interesting update 
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TheRussianB
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Re: Game Development: Through a Glass Darkly
Glad it's fixed. Most of the posts about it were in The Wizards Tower since people identified it as a custom client issue. Here's an example of one (I was also getting this exception): http://www.havenandhearth.com/forum/vie ... 49&t=69064loftar wrote:That should actually be fixed already, but I have to admit I never did see any posts about it, so I just kind of assumed that everyone had those resources cached and so didn't have trouble with them.DDDsDD999 wrote:loftar already did that, there's a million posts about how all the custom clients are broken.
The cause was that I was rebuilding the internal environment to have the new client as the main one, but as part of the process I accidentally pointed the old resources to the new ones.
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loftar
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Re: Game Development: Through a Glass Darkly
The cape seems to only be a thing with non-rewritten clients. Really not sure why, though; I can't remember changing anything that would affect that, and also not sure whether I'll fix, since it works with the real client. ^^
I'll look into it, though.
I'll look into it, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Fostik
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Re: Game Development: Through a Glass Darkly
Some of my molten glass (last one I crafted out of 4) immediately became raw glass instead of molten glass, is that intended behavior?
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My experience of market building in W13
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loftar
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Re: Game Development: Through a Glass Darkly
It can happen, but it should be exceedingly improbable. Perhaps I should actually add some lower bound, I didn't consider it as a realistic possibility, but perhaps when there are enough players crafting it, it might perhaps happen often enough that it should be actively prevented.Fostik wrote:Some of my molten glass (last one I crafted out of 4) immediately became raw glass instead of molten glass, is that intended behavior?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Xeldrin
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Re: Game Development: Through a Glass Darkly
Ah, should've specified that I'm using another client. Super weird! It happens as soon as my character stops moving.loftar wrote:The cape seems to only be a thing with non-rewritten clients. Really not sure why, though; I can't remember changing anything that would affect that, and also not sure whether I'll fix, since it works with the real client. ^^
I'll look into it, though.
Still, it's fairly hilarious.
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shubla
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Re: Game Development: Through a Glass Darkly
Cool but consider fixing curios.
Most of them are bad, making them more effort to craft ruins the game.
I've suggested many times possible solutions, like look at statistics about how often curios are crafted/studied/studied by people with what attentions/total lps etc etc.
Or just add satiations or some such system for curios so there would be point in studying all of them instead of the 2 that are good lph and easy to make.
Most of them are bad, making them more effort to craft ruins the game.
I've suggested many times possible solutions, like look at statistics about how often curios are crafted/studied/studied by people with what attentions/total lps etc etc.
Or just add satiations or some such system for curios so there would be point in studying all of them instead of the 2 that are good lph and easy to make.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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captainmorgan
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Re: Game Development: Through a Glass Darkly
lol
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