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Clemence
- Posts: 447
- Joined: Sat Mar 19, 2011 5:26 am
Re: Game Development: Twinkle-Twinkle
back to vanilla :/
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Gerdgen
- Posts: 39
- Joined: Fri Nov 09, 2018 5:59 pm
Re: Game Development: Twinkle-Twinkle
Yasssjorb wrote: [*] If you shift-click to open the Wagon interface, you will get a sticky unpack interface which doesn't close when moving away from the wagon. Should be implemented for ships as well.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Twinkle-Twinkle
yassss
10/10 patch
10/10 patch
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Twinkle-Twinkle
What's your angle?SnuggleSnail wrote:yassss
10/10 patch
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Twinkle-Twinkle
Very good job Björn and Fredrik! 
Click to read Developer's thoughts on PvP
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Twinkle-Twinkle
Wagon thing is cool but trying to avoid the unavoidable questions is not!

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Twinkle-Twinkle
No angle, these are just genuinely really good QoL.
Anything that avoids flower menus is great, and now I don't need to switch out my pneck/monocle/bandit mask multiple times every time I login
Anything that avoids flower menus is great, and now I don't need to switch out my pneck/monocle/bandit mask multiple times every time I login
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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dagngayt
- Posts: 29
- Joined: Tue Nov 14, 2017 6:44 pm
Re: Game Development: Twinkle-Twinkle
No need to go back to vanilla for custom clients - log in on vanilla, and remove anything in the 'eyeglass' slot, then the custom client should work as long as you don't put anything in the eyeglass slot (so check your wardrobes and remove anything from that slot).
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Acefirebird
- Posts: 140
- Joined: Tue Sep 20, 2011 12:45 am
- Location: Everywhere
Re: Game Development: Twinkle-Twinkle
This is a very intuitive update that I think will make things way more interesting for new players. I look stylish smoking herb while wearing my beartooth necklace and spectacles.
Also those lights look really good. These little visual tweaks add so much more than people assume.
As for the stuff in the pipes, objects on objects sounds mint. I can't wait to swing my basalt axe around. However, I feel like this already exists for tables? I might be wrong.
Anyway, this dev team has done some great work and it's definitely time for me to support via verified account.
Also those lights look really good. These little visual tweaks add so much more than people assume.
As for the stuff in the pipes, objects on objects sounds mint. I can't wait to swing my basalt axe around. However, I feel like this already exists for tables? I might be wrong.
Anyway, this dev team has done some great work and it's definitely time for me to support via verified account.
Spooky.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Game Development: Twinkle-Twinkle
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Scaling seems to work ok though.
Ignored(29): "Would you like to know more"
