Whole idea of bonds is stupid.
What are they even used for? To take space from your study and to make noobs quit even harder after their claim ownership transfers?
Bonds should be removed entirely and replaced with on-demand bond, only function which would be to transfer ownership of claim but you'd not need to have it on your study all the time. It could also vanish after being studied so that nobs wouldn't accidentally carry it around with them.
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Separate slots for Bonds in Character Sheet

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Separate slots for Bonds in Character Sheet
There's chance that this is all my own imagination, but I'm thinking there might already be a limit of four bonds maximum in the study window?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
Southpaw
- Posts: 212
- Joined: Thu Sep 22, 2011 2:17 am
Re: Separate slots for Bonds in Character Sheet
im going to write at mvgulik in binary next to see what he responds to best, im doing research.Nightdawg wrote:Y'all need to quote like normal humans
ur wrongvatas wrote:There's chance that this is all my own imagination, but I'm thinking there might already be a limit of four bonds maximum in the study window?
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
-
mvgulik
- Posts: 4101
- Joined: Fri May 21, 2010 2:29 am
Re: Separate slots for Bonds in Character Sheet
In that case I suggest you might like to avoid getting on my ignore list. Unless, of course, that's your real target.Southpaw wrote:im going to write at mvgulik in binary next to see what he responds to best.
I guess that's your best "I'm a researcher" wordy answer.Southpaw wrote:I'm doing research.ur wrongvatas wrote:...
Imaging if all researchers would just limit there responses to "Ur wrong, Ur right, U suck". Things would go so much faster.
Ignored(29): "Would you like to know more"
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Separate slots for Bonds in Character Sheet
Ur wrong.mvgulik wrote:
Imaging if all researchers would just limit there responses to "Ur wrong, Ur right, U suck". Things would go so much faster.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Southpaw
- Posts: 212
- Joined: Thu Sep 22, 2011 2:17 am
Re: Separate slots for Bonds in Character Sheet
100% accurate in most casesmvgulik wrote:I guess that's your best "I'm a researcher" wordy answer.Southpaw wrote:I'm doing research.ur wrongvatas wrote:...
Imaging if all researchers would just limit there responses to "Ur wrong, Ur right, U suck". Things would go so much faster.
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
-
pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Separate slots for Bonds in Character Sheet
Nah dude i have a claim alt that runs more than 4 for sure. Im pretty sure its not even limited to space in study window.vatas wrote:There's chance that this is all my own imagination, but I'm thinking there might already be a limit of four bonds maximum in the study window?
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Separate slots for Bonds in Character Sheet
idk man....
Click to read Developer's thoughts on PvP
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Separate slots for Bonds in Character Sheet
I would like to suggest some more, otherwise someone who needs to make many claims would make a bunch of alts instead of just one alt to see all claims with one log in, which is more elegant and comfortablevatas wrote:there would be four slots
not only this, but you would also have to get more crappy curiosities for them
-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Separate slots for Bonds in Character Sheet
Forget some separate slots below the Study Report, now I want an entire seventh tab in the Character Sheet!
*It should list all your claims and some statistics, including their locations (assuming you have explored map from your current location to claim location I guess.)
*I still think new slots should be bought with LP, but I'm now leaning to every slot simply having the static 4000 LP cost to remove as much incentive as possibly to just offload claims to alts.
*Bonds of Blood & Soil will only come into existence when you specifically choose to create one for purposes of transferring the claim. (Ganker being able to loot the bond with game giving zero alert about it is a MASSIVE newb trap.)
*It should list all your claims and some statistics, including their locations (assuming you have explored map from your current location to claim location I guess.)
*I still think new slots should be bought with LP, but I'm now leaning to every slot simply having the static 4000 LP cost to remove as much incentive as possibly to just offload claims to alts.
*Bonds of Blood & Soil will only come into existence when you specifically choose to create one for purposes of transferring the claim. (Ganker being able to loot the bond with game giving zero alert about it is a MASSIVE newb trap.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)