Technically yes, but it's certainly true that it has been a lot more to it than we perhaps at first expected.Zentetsuken wrote:
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loftar
- Posts: 9096
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Re: Game Development: Bull Ram
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Bull Ram
Maybe short description of the intended changes to quest givers? It seems to be such a massive update so I hope that its something worth keeping.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ocerion
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Re: Game Development: Bull Ram
One of the people in my village is now getting hit with a red handed debuff every time they place a mine support. They aren't doing it while on a claim of any kind.
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loftar
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Re: Game Development: Bull Ram
Just mine supports, and no other buildings? Just him, and no other characters?Ocerion wrote:One of the people in my village is now getting hit with a red handed debuff every time they place a mine support. They aren't doing it while on a claim of any kind.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Zentetsuken
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Re: Game Development: Bull Ram
wow there must have been a lot of complicated coding in that sausage

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Ocerion
- Posts: 113
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Re: Game Development: Bull Ram
So far just him, and we haven't tried a lot else we just kinda froze up wondering whats going on. He placed two more...and they both hit him with the debuff too. I built a fireplace because my recently remade character can't do much else, and it didn't do it to me.
Edit: Yeah, it does it when I place a mine support as well. The moment its placed, before its built. It did not do it when I built anything else, but its not been an extensive list of things tried. Specifically its a "Stone column", as well.
Edit: Yeah, it does it when I place a mine support as well. The moment its placed, before its built. It did not do it when I built anything else, but its not been an extensive list of things tried. Specifically its a "Stone column", as well.
Last edited by Ocerion on Sun Mar 20, 2022 9:35 pm, edited 1 time in total.
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tegoplplpl
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Re: Game Development: Bull Ram
Im also getting redhanded, leaving vandalism when im trying to build "stone column" with criminal acts turned off
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loftar
- Posts: 9096
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Re: Game Development: Bull Ram
Huh, indeed I can reproduce that, and only with stone columns. That's really weird, currently debugging. Thanks for narrowing it down.Ocerion wrote:Specifically its a "Stone column", as well.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Nightdawg
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Re: Game Development: Bull Ram
Even a claim owner gets scented, on their own claim.loftar wrote:Huh, indeed I can reproduce that, and only with stone columns. That's really weird, currently debugging. Thanks for narrowing it down.Ocerion wrote:Specifically its a "Stone column", as well.
Last edited by Nightdawg on Sun Mar 20, 2022 9:38 pm, edited 1 time in total.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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jordancoles
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Re: Game Development: Bull Ram
Zentetsuken wrote:wow there must have been a lot of complicated coding in that sausage![]()
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.



