Yup, I feel like there are some rough spots that can be smoothed out, but I've enjoyed this change immensely as well.
I think right now my main grump is in that other thread I made: I'd like an actual iron age before we jump straight to steel.
-
Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: This world's progression system is the best we had (so f
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
-
Massa
- Posts: 1748
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: This world's progression system is the best we had (so f
no sorry this ore distribution is asscheeks, namely iron
the windmill/gh/tower situation is also cringe
the windmill/gh/tower situation is also cringe


ass blast USA
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: This world's progression system is the best we had (so f
@snail Why do you say the world is to large... when arguably I'm one of the furthest people from you and yet you still travel all the way to me to fight me 
Administrator of CoS
game ideas
game ideas
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: This world's progression system is the best we had (so f
There's a whirlpool right next to your base
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: This world's progression system is the best we had (so f
+1Nightdawg wrote:And there's lots of room to improve on it, but nevertheless, you're on the right track.
I love the fact that we're on week 3 already, and there's no quality 300 anvil yet.
I also like the fact that I can't get q300 mammoths during the second week, because of how the tools hardcap them.
Globally time-gated mine levels (that are no longer 7-day-time-gated after the first guy breaks into the next level) are the fucking best.
I love the fact that salt finally got nerfed into the ground. That's where it should be, and if you think otherwise, you probably have 10 mindless slaves that give it to you unquestionably. Instead of grinding stats, go grind some bitches irl.
I would like to also see some other similar things, like rolling stat caps and whatnot, but I'm not complaining.
I genuinely believe people will play this world for much longer. These changes allow those that have a job to have more fun. Sure, there's always that "rush to do everything and get the best quality stuff", but that rush seems to be more crippled by these changes, and you can play more casually without being 2000 stats behind.
You seem to be on the right track, devs, and I'm grateful.
not knowing the changes in advance threw monkey wrenches in every pre thought plan we had so it was frustrating but satisfying.
-
Valgar
- Posts: 209
- Joined: Fri Jan 14, 2011 12:56 am
Re: This world's progression system is the best we had (so f
Seasonal crops ?! Seeing how it is painful with bad seasonal RNG for the Forager credo and how long it's already for the Farmer's one, please no seasonal crops, or fix the credos before.Mr_Bober wrote:I agree, the changes to mining and tools are very good. I would also like to see similar changes to farming, like maybe seasonal crops or crop rotations?
-
dagrimreefah
- Posts: 2648
- Joined: Wed May 25, 2011 3:01 am
Re: This world's progression system is the best we had (so f
lol no you don'tNightdawg wrote: You still need a village of like 10+ people