Update: I just now had to make plans around having no idea which Thingwalls my alt knows.
Just add a link to list of known Thingwalls to the account page -> character profiles. If you want to be fancy, add header with options to download it as .txt or .csv maybe?
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vatas
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Re: Ability to know if specific character knows a Thingwall
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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riker88
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Re: Ability to know if specific character knows a Thingwall
+1 , also would be nice if all characters on the same account shared their knowledge of thingwalls, so we dont to walk each character across the world to activate.
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vatas
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Re: Ability to know if specific character knows a Thingwall
This aspect does have genuine gameplay balance/design reason - you could make an expendable alt to discover all the Thingwalls without risking your main.riker88 wrote:+1 , also would be nice if all characters on the same account shared their knowledge of thingwalls, so we dont to walk each character across the world to activate.
The problem is that the game doesn't bother telling you which Thingwalls a specific character already knows, so it becomes harder to plan routes. You also get zero feedback on whether or not the Thingwall you arrived at (without Thingwall travel) was already known or newly discovered. This encourages assuming that Thingwalls are unknown by default and (non-fast) travelling to them multiple times.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Ability to know if specific character knows a Thingwall
Clarification: add this as a placeholder solution if map UI tooltips are too much spaghetti to dive into.vatas wrote:Update: I just now had to make plans around having no idea which Thingwalls my alt knows.
Just add a link to list of known Thingwalls to the account page -> character profiles. If you want to be fancy, add header with options to download it as .txt or .csv maybe?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Thingwall discovery status information availability
Oh hey this thread is almost two years old!
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Mr_Bober
- Posts: 579
- Joined: Thu Jan 31, 2019 8:51 pm
Re: Thingwall discovery status information availability
+1
Sounds like a good idea.
Although I'd like bigger changes, like Thingwalls being unlocked only through quests (or give them only to the Wandering Sage!
), and more importantly Thingwalls not connecting different landmasses.
Or just remove them all together.
Sounds like a good idea.
Although I'd like bigger changes, like Thingwalls being unlocked only through quests (or give them only to the Wandering Sage!
Or just remove them all together.