my cupboard of webs shall finally pay off ladsjorb wrote: [*] Buffed various curiosities: Bear Teeth, Boar Tusk, Lamp Stalk, everything Itsy Bitsy related.
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Kearn
- Posts: 605
- Joined: Thu Jun 24, 2010 2:09 am
Re: Game Development: Liberty Shrimp
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Liberty Shrimp
I love the number of little issues that are getting fixed. Thanks for listening to us!
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Liberty Shrimp
Hey, nice and big update - I like that!
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pimotimo
- Posts: 157
- Joined: Sun Apr 29, 2012 12:13 pm
Re: Game Development: Liberty Shrimp
Super good update, thanks
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Liberty Shrimp
They were already. We already have 3 effects mapped, so what is this about?jorb wrote: Small Fixes
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- "Reeds" are now an alchemical ingredient.
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Liberty Shrimp
My G. Thanks for listening <3Reworked and simplified quests provided by the "Mystic" credo, with the ambition to make it more of a viable early game Credo: Industry dependent drugs come only later in the credo. Earlier drug quests focus on "Liberty Caps". Reduced amount of "Experience" quests significantly. Added quests to dance and do drugs under various specific conditions (rain, time of day, &c). Let us know how it feels now.
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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axus
- Posts: 148
- Joined: Thu Nov 18, 2021 4:22 pm
Re: Game Development: Liberty Shrimp
Raw Hide changes are welcome, but what I'd really like is for the horse to run away from the caster with the rider on it.jorb wrote:We've been developing, and here's what's new.
[*] "Raw Hide!" should no longer cost experience points to activate when there are no horses around, and should also not cost 2x reported cost when there are. Adjusted the stun effect timer downward somewhat, particularly in the farther reaches of the effect.
...
Enjoy!
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Liberty Shrimp
I am so stoked to go get fucked up on command for trees and rocks. This sounds like the best credo ever. 
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Liberty Shrimp
Shrimp is the fruit of the sea. You can barbecue it, boil it, broil it, bake it, saute it. There's uh, shrimp-kabobs, shrimp creole, shrimp gumbo. Pan fried, deep fried, stir-fried. There's pineapple shrimp, lemon shrimp, coconut shrimp, pepper shrimp, shrimp soup, shrimp stew, shrimp salad, shrimp and potatoes, shrimp burger, shrimp sandwich.
That's about it.
That's about it.

