Salem has the "Yellow Belly" skill. You can pay a ransom, 60% of your in-game bank account to save yourself from a killing blow.
Unfortunately H&H has neither a main-currency nor a bank.
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ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: Combat Move "Surrender"
Idk what do you mean, it can be triggered with social action or smth.Okocim wrote: You are trying to make it into peaceful toggle. I don't actually like it. In my opinion surrendering should be an action, not something automatic.
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Combat Move "Surrender"
in reality you'll get your boat destroyed and drown. no one quits losing the 30 perception they can get from seaberries in 20 minutes.


ass blast USA
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Spankin_DuFanny
- Posts: 21
- Joined: Wed Aug 21, 2024 6:33 pm
Re: Combat Move "Surrender"
Cool idea but i think it'd be better if it was only an emote you could do so you can die in a funny way
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Combat Move "Surrender"
I mostly agree with this take, dying without being able to recover your corpse is painful and a new player wouldn't know about how much they can recover through ancestral worship. Not to mention all the gear lost that while literal garbage for us, it represents hours of work for them or even aforementioned tokens.Okocim wrote:what is it that you could have done to prevent death? nothing.
What I disagree with is saying they could do nothing to prevent their death. They absolutely could prevent their death by learning how to run properly, I understand it's not obvious to new player and I do think it should be better explained in an ingame tutorial instead of relying on other players passing knowledge, and I do also think critter chasing should be innate to every character not based on credo or bunny slippers. AND things like critter auras and highlighting speed boosts should be a vanilla client feature (but c'mon if you are playing vanilla you can't say there was nothing you could do)
For competent players, the ones running away are always at an advantage unless you really gank them hard using multiple horses, teleporting ahead of them collecting speedboosts/critters/etc. which is usually not the case for normal ganks.
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Combat Move "Surrender"
Holy fucking shit. Deja-vu. Again.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: Combat Move "Surrender"
I get what you are talking about, it's not impossible for players to run away, but learning is a process.Dawidio123 wrote:What I disagree with is saying they could do nothing to prevent their death.
Not only you need a know how but you also need to be prepared for a chase having enough water.
Haven require a lot of knowledge to play safely even without pvp. You can't expect people to compete with experienced players right away.
While player running away has an advantage it's in no way absolute. I know how to run and had quite a lot of practice, but depending on circumstances, I'm still not sure if I'd be able to escape from more pvp engaged players.
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Okocim
- Posts: 193
- Joined: Wed Mar 23, 2011 1:41 pm
Re: Combat Move "Surrender"
I think that I missinterpreted what you meant at first. Now I hate it.ZamAlex wrote:Idk what do you mean, it can be triggered with social action or smth.Okocim wrote: You are trying to make it into peaceful toggle. I don't actually like it. In my opinion surrendering should be an action, not something automatic.
So what you are suggesting is that after that 5sec animation you lie down and wait for someone to hit you? Putting youself as a hostage until they decide to do so.
Getting 80% of all oppenings is pretty much doing killer's job for him, You'd die right away.
And on top of that you want people with murderous rage to be able to kill you 100% of the time?
This kind of thing would just turn into another noob trap, something that was meant to save you would actually guarantee your death.
Other than that it would be completely useless.
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ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: Combat Move "Surrender"
You don't read what was in text:Okocim wrote: I think that I missinterpreted what you meant at first. Now I hate it.
So what you are suggesting is that after that 5sec animation you lie down and wait for someone to hit you? Putting youself as a hostage until they decide to do so.
Getting 80% of all oppenings is pretty much doing killer's job for him, You'd die right away.
I think if someone decides to steal my clay, after the chase I can give them my Cleave as a trade. If he's a random spruce, he will just be returned to HF without any consequences. This matter to prevent abuse.Charcters in Surrender will be automaticly KO after any hit. If charcter is not redhanded it will not get any wounds except Concussion.
Yes, if someone chase you with MR and you think you can just give up - that's mean death. Run for you life or die. I can only add on top, that animation of casting Murderous Rage myst be specific and obvious, and ppl will have time to cancel their surrend and make the last run.Okocim wrote: And on top of that you want people with murderous rage to be able to kill you 100% of the time?
I mostly agree with it, but need to prevent using this to just end combat in your favor, like hiding in a cave so ppl who chase you dont have time to deal you damage if they decide to do it.roskuwacz wrote:How I see it:
There should be indicator that player started surrender - like murderous rage icon but like white flag blinking or just static
Surrender process should take like 5-10 sec
You are always getting concussion when surrender (at the end)
When in debuff (after surrender) you also cannot surrender again - so issue on the alt spamming will be limited
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Combat Move "Surrender"
People are 100% going to make Murder alts if all you need is to enter Murderous Rage to bypass this "surrender" thing.
When making suggestions like these, you have to keep in mind that some people seems to play this game for the high score of "amount of Sprucecap skeletons piled."
When making suggestions like these, you have to keep in mind that some people seems to play this game for the high score of "amount of Sprucecap skeletons piled."
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)








