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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Animal quality node randomization
I agree. Also, remove pvp.
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Animal quality node randomization
That would be too long, I think the most healthy option would be having a few days to farm a hql spot if you find one, having like a month or idk how long the entire cycle is would be way too longAudiosmurf wrote:I think it should be every full cycle of seasons, not every season switch period. Maybe every half-cycle.
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losexd
- Posts: 365
- Joined: Sat Oct 01, 2011 8:20 pm
- Location: Brasil (:
Re: Animal quality node randomization
+1
pog idea
pog idea
w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Animal quality node randomization
Yeah, I do think a month or 33 or 35 days or whatever the heck it is would be a little long, but 5 days is a little short. While I'm a no-lifer when I play, and it wouldn't impact me, I think changes like this should account for the fact that not everyone is. Maybe split it into half-cycles, like I said. Spring-summer and fall-winter, maybe, a short cycle and a longer cycle. (Quality distribution could even differ for different animals based on the cycle. Bears average higher in fall, rabbits in summer, etc.)Ozzy123 wrote:That would be too long, I think the most healthy option would be having a few days to farm a hql spot if you find one, having like a month or idk how long the entire cycle is would be way too longAudiosmurf wrote:I think it should be every full cycle of seasons, not every season switch period. Maybe every half-cycle.
Idk. I do agree it should objectively be generally randomized instead of static over the course of the entire world, though I also have personal quibbles as I've always enjoyed using intel for barter.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Animal quality node randomization
Maybe something like 21 days, regardless of season?
Summer is 30 days but winter is 5
Summer is 30 days but winter is 5
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Animal quality node randomization
Randomisation just before winter could be minor incentive to keep hunting.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Animal quality node randomization
YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Animal quality node randomization
Oh yeah duh, the full cycle is like 47 or 50 or 53 days or something isn't it? Had my numbers fucked up. Maybe a static number like that is better, yeah, but would feel a bit too arbitrary to me if it was just completely divorced from anything diagetic, which is why I lean strongly towards tying it to seasons.Nightdawg wrote:Maybe something like 21 days, regardless of season?
Summer is 30 days but winter is 5
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Animal quality node randomization
What if there was a meteorite similar mechanic / dungeon mechanic,
No server wide message obviously, but there could be blood on the ground and scratch bark or other form of indications there's a big bear den nearby with much higher than average qualities.
I do agree set spawns is unfun, especially as the only spawns I could find were "in-use" most of the world
No server wide message obviously, but there could be blood on the ground and scratch bark or other form of indications there's a big bear den nearby with much higher than average qualities.
I do agree set spawns is unfun, especially as the only spawns I could find were "in-use" most of the world
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Animal quality node randomization
Sounds shit. You still leave a monitor bot on nodes. You just need to find a new node every [time interval].
Actually good idea: Turn nodes into set values for provinces. So in Province A every bear is Q150, moose are q100, in Province B every bear is Q250, moose are q50, etc. And make peak quality more frequent.
Or just make every animal a completely random q.
Actually good idea: Turn nodes into set values for provinces. So in Province A every bear is Q150, moose are q100, in Province B every bear is Q250, moose are q50, etc. And make peak quality more frequent.
Or just make every animal a completely random q.













