Buff animal product if you're going to make them hard to kil

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Luno
Posts: 403
Joined: Fri Feb 04, 2022 3:10 pm

Re: Buff animal product if you're going to make them hard to

Post by Luno »

i think anything up to bears, moose and wolves is fine but stuff like trolls, whales and mammoths are pretty much impossible to kill right now, are they not?
User avatar
Regulus2424
Posts: 684
Joined: Mon Feb 16, 2015 3:48 pm

Re: Buff animal product if you're going to make them hard to

Post by Regulus2424 »

trolls died to the bow prior to the last update, not sure if that's still the case. mammoth is still cheeseable

whale is most likely still cheeseable and killable but it gets progressively more aids to do so
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
User avatar
Dawidio123
Posts: 1456
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Buff animal product if you're going to make them hard to

Post by Dawidio123 »

Yeah troll was killable with a bow because attempts at group kiting it (not exactly a cheese method imo but w/e, ig being able to run around is cheesing now) ended up with it spamming a 0cd blue opening aoe ranged attack that opened insane amounts.
Why is running away from an animal not considered a mechanic and is punished with some bullshit aoe attacks, like sure make it defend when you run away because that's what a player does, i don't start spamming 80 openings in aoe at half screen range when the animal starts to run.
Ingame: Shaki
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
Luno
Posts: 403
Joined: Fri Feb 04, 2022 3:10 pm

Re: Buff animal product if you're going to make them hard to

Post by Luno »

I always preferred killing trolls with bows anyways so i guess nothing changed for me in that front.

I haven't got to killing mammoths yet however for some reason foxes can close green with tail spin, which makes me think that mammoths will be able to close blue even tho they couldn't before.
Kiting mammoths with sting and parry on a wagon is surprisingly easy as loong as they are not faster than the wagon(they can be), if that's not possible anymore i think that will be pretty lame because this whole change about animals closing when they can't hit you could be countered in a neat way by exploiting the colors they can't naturally close, like how bears cannot close yellow unless they have IP. It's a missed opportunity if it's not the case, but i still have hopes that the tailspin thing is just an oversight.
User avatar
Regulus2424
Posts: 684
Joined: Mon Feb 16, 2015 3:48 pm

Re: Buff animal product if you're going to make them hard to

Post by Regulus2424 »

I think we group killed four trolls total in this world (did not kite at all just surrounded and DPS checked it) and two of those resulted in a single KO each, so we didn't feel like doing it again
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
Zepar72
Posts: 224
Joined: Mon Jan 15, 2018 2:36 am

Re: Buff animal product if you're going to make them hard to

Post by Zepar72 »

Dawidio123 wrote:Yeah troll was killable with a bow because attempts at group kiting it (not exactly a cheese method imo but w/e, ig being able to run around is cheesing now) ended up with it spamming a 0cd blue opening aoe ranged attack that opened insane amounts.
Why is running away from an animal not considered a mechanic and is punished with some bullshit aoe attacks, like sure make it defend when you run away because that's what a player does, i don't start spamming 80 openings in aoe at half screen range when the animal starts to run.
I think its more about endgame enemies. This works perfectly fine vs regular animals and is probably intended. I think it's so there's a real difference between killing a bear and killing a Troll.
You dont spam AOE, but you use re-aggro which magically summons the animal back in. Imagine if troll could do that 8-)
Dawidio123 wrote:Made hunting take more time and drain your resources (hp/armor/arrows), didn't increase the rewards at all, keeps making hunting more difficult with ninja patches, still no increase to rewards. People don't like it? wtf? ¦]
+1, make hunting worthwhile over everyone just having fishing bots and eating fish up to 400 stats.
I think the big difference is the quality. I dont hunt bears / meese for meat, as much as i do it for high quality bones / hides / compostables.
In this regard, i wouldnt mind if animal strenght (armor, dps, reducing openings, speed) scaled with their Quality. Shit bear is as useful as few fishes. 300q bear is a completely different story

Return to “Critique & Ideas”