Lock animals behind stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Lurux
Posts: 141
Joined: Sun May 08, 2011 1:14 pm

Re: Lock animals behind stats

Post by Lurux »

+1 to all hunting nerfs
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Regulus2424
Posts: 684
Joined: Mon Feb 16, 2015 3:48 pm

Re: Lock animals behind stats

Post by Regulus2424 »

-1 to hunting nerfs that weren't thought through and are being supported by bitter sprucecaps that haven't killed anything past boar
W6 - giga noob hermit
W7 - giga noob hermit, part 2
W12 - hermit
W13 - sprucecap extraordinaire from Magnanimous Magistrates
W14 - PotFriendJr from Doom Fortress
W15 - He Who Was from Gnomes Gone Gangsta
W16 - Marazhai from Wildfox Bread/Hogwarts
W16.1 - Knave from Pimp My Wheelchair
W16.2 - Knave-Errant from Ett gäng dumma smileys
Zepar72
Posts: 224
Joined: Mon Jan 15, 2018 2:36 am

Re: Lock animals behind stats

Post by Zepar72 »

Regulus2424 wrote:
Zepar72 wrote: If any change would make solo hermits unable to hunt them, that's a good change that brings the game to the "intended" state IMO.
sure, but that "any change" can have other drastic consequences packed alongside it. my point is that it would be nice if they got rid of various cheesing methods without adding stupid stuff like stat locked progression (I hate eating)
Eating is a colossal part of this game though? So i do think lots of thing should be locked behind it . .
I hate farming and would prefer all crops and fibres to grow in the wild. But i dont vouch for that, i just play with ppl who, for whatever reason, like to farm . .
I suggest finding a cook friend ;)

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