Wanted - Active newbs

[ARCHIVE FOR WORLD 3]Company of Dwarves seeking thief for dangerous mission. Find a group or village to play with here.
brickbasher
Posts: 20
Joined: Sun May 02, 2010 3:36 pm

Re: Wanted - Active newbs

Post by brickbasher »

ill do it sighn me up besides i need a little bit of exietment in my life
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burgingham
Posts: 8486
Joined: Fri Aug 14, 2009 10:58 pm

Re: Wanted - Active newbs

Post by burgingham »

Potjeh wrote:2 minutes head start is an almost guaranteed escape.


It is most certainly death for the one to start...

If you belive otherwise you are not very good at this.
carcanken
Posts: 92
Joined: Mon May 24, 2010 9:48 pm

Re: Wanted - Active newbs

Post by carcanken »

Heh ill do it, I'd love to make an alt and to that... epicness.... So whats your HS so I can come? :D
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Potjeh
Posts: 11821
Joined: Fri May 29, 2009 4:03 pm

Re: Wanted - Active newbs

Post by Potjeh »

burgingham wrote:
Potjeh wrote:2 minutes head start is an almost guaranteed escape.


It is most certainly death for the one to start...

If you belive otherwise you are not very good at this.

2 minutes is enough to get out of aggro. Drop aggro, log out, and escape tomorrow.
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exewu
Posts: 429
Joined: Sun Mar 28, 2010 1:42 am

Re: Wanted - Active newbs

Post by exewu »

Depends on if they have sents of course :p
But yeah drop aggro and log out would make it rather easy. Not to mention it would be quite hard to find a guy if he would sprint nonstop (and drink some water)
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Cheemo
Posts: 28
Joined: Tue Jun 08, 2010 3:51 pm

Re: Wanted - Active newbs

Post by Cheemo »

I'd love to make an alt and do this, it sounds fun. I'll PM you.
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Blxz
Posts: 421
Joined: Mon Apr 05, 2010 12:03 pm

Re: Wanted - Active newbs

Post by Blxz »

Potjeh wrote:
burgingham wrote:
Potjeh wrote:2 minutes head start is an almost guaranteed escape.


It is most certainly death for the one to start...

If you belive otherwise you are not very good at this.

2 minutes is enough to get out of aggro. Drop aggro, log out, and escape tomorrow.


It would be very unfortunate to return the next day only to find your hearthfire walled in. Afterall these newbs would have to stay for a while to actually build up the experience for us to let them out.

Having said that, lots of idea's here. Maybe we need to think about this a bit more. Perhaps claiming the plot they live on and keeping them locked in. The when we want them to be free we can take away their permissions and open the gate. If they want to take anything valuable they have to steal it so we can track them down. otherwise they are stuck with only shitty stuff. We'll figure it out.
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InfamousLlama
Posts: 16
Joined: Thu Apr 22, 2010 12:01 am

Re: Wanted - Active newbs

Post by InfamousLlama »

I'd do this, I'm slippery.

But I'd better get a pretty nice hat out of the bargain.

For motivation.

Also, we'd need pretty clear rules as to what 'escape' constitutes. If we have to kill everyone else, Running-Man / Most Dangerous Game-style, I forsee little success.
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Blxz
Posts: 421
Joined: Mon Apr 05, 2010 12:03 pm

Re: Wanted - Active newbs

Post by Blxz »

Was sort of a joke thread. I am suprised to get so many applications in PM. Seriously guys, why do you all want to die?

More to the point, the risk of giving ourselves away to ppl who want to make an alt and then use that alt to find us and raid us is too high. Not to mention having scents scattered over the wilderness for arsehole vigilantes to pick up and then try and rape us with. Get a sense of self-preservation guys...
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Skorm
Posts: 925
Joined: Wed Mar 03, 2010 6:01 am
Location: on a house, with a computer

Re: Wanted - Active newbs

Post by Skorm »

well, you can make a 30 sec cap to melees whit nothing but its screen and then the 2 min cap for rangers whit scents. i would like to be the melee :D
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