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falloutfan
- Posts: 8
- Joined: Sat Dec 12, 2009 11:23 am
Re: New stuff of world 10
Stay the heck away from Walruses.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: New stuff of world 10
Aren't the wounds it heals all "heal over time" things, anyway?
Would like to hear about the firebrand or something else that heals the warts. Could be interesting.
Then again, if a firebrand heals a wart, maybe it could turn a deep cut into a cauterized wound that heals very slowly over time?
Would like to hear about the firebrand or something else that heals the warts. Could be interesting.
Then again, if a firebrand heals a wart, maybe it could turn a deep cut into a cauterized wound that heals very slowly over time?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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beardhat
- Posts: 163
- Joined: Sat Jan 24, 2015 9:50 pm
Re: New stuff of world 10
And bears, their aggro range is much larger it seemsfalloutfan wrote:Stay the heck away from Walruses.
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Imbawolf
- Posts: 5
- Joined: Sun Oct 18, 2015 1:25 pm
Re: New stuff of world 10
http://imgur.com/a/2NZ47 new gilding, at 20q str bonus become 2
craft : http://imgur.com/a/xeXyM
http://imgur.com/a/cra7x gild q is 13 or 14, dont remember.
craft : http://imgur.com/a/59xax
P.S image wont upload, dunno why
craft : http://imgur.com/a/xeXyM
http://imgur.com/a/cra7x gild q is 13 or 14, dont remember.
craft : http://imgur.com/a/59xax
P.S image wont upload, dunno why
Last edited by Imbawolf on Fri Jan 13, 2017 8:25 am, edited 3 times in total.
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: New stuff of world 10
No joke, A bear agroed me from off the minimap the other daybeardhat wrote:And bears, their aggro range is much larger it seemsfalloutfan wrote:Stay the heck away from Walruses.
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Hrenli
- Posts: 1169
- Joined: Mon Mar 21, 2016 1:39 pm
Re: New stuff of world 10
After more mining I found out that I was wrong about the dust, it was just a coincidence in the previous case. it's actually may be very different from the ore/mineral q...Hrenli wrote:Actually, I think it's hardcapped by the skill first, and then softcapped by the tool. At least that fits very well with my results. BTW, you can check the original (not capped) ore/mineral q by the cave dust q.
Too old to rock-n-roll, too young to die.
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: New stuff of world 10

One is called Mallard Drake and another is Mallard Hen
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Kathaelle
- Posts: 100
- Joined: Sat Jan 14, 2017 7:02 pm
- Location: Hearthlands
Re: New stuff of world 10
Interesting.Flyrella wrote:
One is called Mallard Drake and another is Mallard Hen
what
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: New stuff of world 10
Will they go in a coop? Is there a "duck pond" we can build now?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Flyrella
- Posts: 430
- Joined: Wed Jul 03, 2013 12:28 am
Re: New stuff of world 10
I dont have straw yet unfortunately, so cant check.MagicManICT wrote:Will they go in a coop? Is there a "duck pond" we can build now?