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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
Re: Game Development: Fealty Fountain
Have you made the stones though? At first I was concerned about people doing exactly something like that. Then I built one and the area it covers it's pretty small. It would be inconvenient for people to palisade claim them, might be easier to plop a personal claim on the entire hearthlands than try that.
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Fealty Fountain
Oh. It might not be so bad, then.pawnchito wrote:Have you made the stones though? At first I was concerned about people doing exactly something like that. Then I built one and the area it covers it's pretty small. It would be inconvenient for people to palisade claim them, might be easier to plop a personal claim on the entire hearthlands than try that.
❤Haven's most kawaii retarded ethot karen❤


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KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Game Development: Fealty Fountain
You obviously don`t need to fully cover with palisaded stones all of your territory. It is enough to make 1 outpost per 2 border cairns, so that enemy could not sneak it`s territory through them. And it isn`t even necessary to build such outposts on every border - just those with hot war going or covering local realm structures.pawnchito wrote:Have you made the stones though? At first I was concerned about people doing exactly something like that. Then I built one and the area it covers it's pretty small. It would be inconvenient for people to palisade claim them, might be easier to plop a personal claim on the entire hearthlands than try that.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Fealty Fountain
So if I build 1000 border cairns I’ll only need 500 outposts for each fealty stone? Still sounds like a much better idea to make a village for a border cairn that requires criminal acts and a challenge to destroy or place them inside various other villages instead. When you’re expanding cairns the total range is something like 450x450 meaning it becomes far more difficult to build cairns around that claim. Building around a fealty stone would be much easier especially if you’re placing them that far apart.
But I’ve been meaning to suggest that cairn challenging and destruction should be limited when it becomes a more feasible task anyways. For example you shouldn’t be allowed to challenge more cairns than are possible to be destroyed in that timeframe and considering how easy it becomes for a higher strength character to break them I think there should also be a minimum amount of time that you can eventually reach but are stopped at such as 20 minutes per cairn instead of it being 5-10.
But I’ve been meaning to suggest that cairn challenging and destruction should be limited when it becomes a more feasible task anyways. For example you shouldn’t be allowed to challenge more cairns than are possible to be destroyed in that timeframe and considering how easy it becomes for a higher strength character to break them I think there should also be a minimum amount of time that you can eventually reach but are stopped at such as 20 minutes per cairn instead of it being 5-10.
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Atamzsiktrop
- Posts: 1124
- Joined: Sun Apr 01, 2012 10:32 am
Re: Game Development: Fealty Fountain
free kaios
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Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: Game Development: Fealty Fountain
What do you mean, more cairns that are possible to be destroyed in that timeframe? Couldn't someone destroy 30+ cairns if they bring lots of friends over to help with the smashing?Kaios wrote:So if I build 1000 border cairns I’ll only need 500 outposts for each fealty stone? Still sounds like a much better idea to make a village for a border cairn that requires criminal acts and a challenge to destroy or place them inside various other villages instead. When you’re expanding cairns the total range is something like 450x450 meaning it becomes far more difficult to build cairns around that claim. Building around a fealty stone would be much easier especially if you’re placing them that far apart.
But I’ve been meaning to suggest that cairn challenging and destruction should be limited when it becomes a more feasible task anyways. For example you shouldn’t be allowed to challenge more cairns than are possible to be destroyed in that timeframe and considering how easy it becomes for a higher strength character to break them I think there should also be a minimum amount of time that you can eventually reach but are stopped at such as 20 minutes per cairn instead of it being 5-10.
If you mean every character could only challenge a certain number of cairns: naked alts with challenge perms could easily bypass that.
❤Haven's most kawaii retarded ethot karen❤


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LostJustice
- Posts: 691
- Joined: Sun Mar 25, 2012 3:57 am
Re: Game Development: Fealty Fountain
False. Most people use alts to destroy them, like rage alts which virtually have no strength. Anything below 1k pretty much takes 30 minutes to break a cairn. So if I am on 4 accounts at the same time and challenging and breaking, we are looking at about 10-12 cairns per 2 hours because of included travel time. If a character has 1k strength the time seems to be halved but it still quite a long time to bash a cairn and a lot of energy and water required which causes its own problems.Ants wrote:What do you mean, more cairns that are possible to be destroyed in that timeframe? Couldn't someone destroy 30+ cairns if they bring lots of friends over to help with the smashing?Kaios wrote:So if I build 1000 border cairns I’ll only need 500 outposts for each fealty stone? Still sounds like a much better idea to make a village for a border cairn that requires criminal acts and a challenge to destroy or place them inside various other villages instead. When you’re expanding cairns the total range is something like 450x450 meaning it becomes far more difficult to build cairns around that claim. Building around a fealty stone would be much easier especially if you’re placing them that far apart.
But I’ve been meaning to suggest that cairn challenging and destruction should be limited when it becomes a more feasible task anyways. For example you shouldn’t be allowed to challenge more cairns than are possible to be destroyed in that timeframe and considering how easy it becomes for a higher strength character to break them I think there should also be a minimum amount of time that you can eventually reach but are stopped at such as 20 minutes per cairn instead of it being 5-10.
If you mean every character could only challenge a certain number of cairns: naked alts with challenge perms could easily bypass that.
This isn’t even including the initial 2 hour wait to even start breaking a cairn.
