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xzo
- Posts: 199
- Joined: Thu Apr 14, 2011 8:40 pm
Re: Game Development: Pelican Pool
nice, thanks for clarifying
My mother told me Someday I would buy
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
Galley with good oars Sail to distant shores
Stand up high in the prow Noble barque I steer
Steady course for the haven Hew many foe-men,
hew many foe-men
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fallout
- Posts: 964
- Joined: Sun Apr 18, 2010 3:17 am
Re: Game Development: Pelican Pool
Wait, so those that went out and foraged mussels right after the patch got 4-5 pearls, but if you go out now you still get 0 no matter how many mussels you foraged? Every trip I should have known I was wasting time?
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Itanu
- Posts: 182
- Joined: Sat Jun 08, 2013 10:17 pm
Re: Game Development: Pelican Pool
How many mussels have you boiled? Seems to finally be working as intended for usfallout wrote:Wait, so those that went out and foraged mussels right after the patch got 4-5 pearls, but if you go out now you still get 0 no matter how many mussels you foraged? Every trip I should have known I was wasting time?
It's almost like global pools were a bad idea from the start, as the entire playerbase said.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Pelican Pool
We're now back to "baseline". The amount of pearls being boiled in your area by other players determines your chance of getting one. If you're living beside a pearl botter, you're probably getting nada. If you're taking a boat trip to an uninhabited island somewhere and boiling pearls there, you'll have much better chance at getting them.fallout wrote:Wait, so those that went out and foraged mussels right after the patch got 4-5 pearls, but if you go out now you still get 0 no matter how many mussels you foraged? Every trip I should have known I was wasting time?
With thingwalls, going to another continent for glimmy foraging is something I've done successfully.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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tripp
- Posts: 76
- Joined: Thu Jan 23, 2014 2:24 am
Re: Game Development: Pelican Pool
why is this the intended case?loftar wrote:Dustpiles never did respawn, they are only placed in the new world and never regenerated.iamahh wrote:now dustpile is still kinda missing, maybe its intended rare now
if someone joins in the middle of the world, why should they be excluded from dust gems and other goodies because they didnt play the game at the right time?
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Pelican Pool
Because if they respawned you could farm infinite jotun gems?tripp wrote:why is this the intended case?loftar wrote:Dustpiles never did respawn, they are only placed in the new world and never regenerated.iamahh wrote:now dustpile is still kinda missing, maybe its intended rare now
if someone joins in the middle of the world, why should they be excluded from dust gems and other goodies because they didnt play the game at the right time?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
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Southpaw
- Posts: 212
- Joined: Thu Sep 22, 2011 2:17 am
Re: Game Development: Pelican Pool
because respawning q100 dust jewels is kinda strong?tripp wrote:why is this the intended case?
if someone joins in the middle of the world, why should they be excluded from dust gems and other goodies because they didnt play the game at the right time?
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Pelican Pool
Then maybe they shouldn’t have added a gem that spawns on the ground in a pile of dust and can give you huge boosts to perception and masonry in the first place.
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Southpaw
- Posts: 212
- Joined: Thu Sep 22, 2011 2:17 am
Re: Game Development: Pelican Pool
words spoken by a man who hasn't gambled cutting them in their cellar with their entire village
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Pelican Pool
Oh, so basically you're fine with keeping that advantage if you got it yourself but it's "too strong" to have them respawn for other players later in the world. Got it.Southpaw wrote:words spoken by a man who hasn't gambled cutting them in their cellar with their entire village