Game Development: Pocket Bundle

Announcements about major changes in Haven & Hearth.
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Astarisk
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Re: Game Development: Pocket Bundle

Post by Astarisk »

Nightdawg wrote:Large numbers were so fucking aids tho, at least the way they were obtained.
You had to mine and spiral that shit 24/7, eat food 24/7, and quest 24/7 to have those stats and gear.
...
So you had to actually play the game to get those stats?
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Zentetsuken
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Re: Game Development: Pocket Bundle

Post by Zentetsuken »

99% of the playerbase - "hey losing all your stuff sucks, PVP is bad, we should remove it"
PVPers - "GET GUD RETARD HAHA JUST LEARN PVP U SUCK GET A COMPUTER SCIENCE DEGREE FUCK YOU"

*enter rollback*

PVPers - "hey losing all your stuff sucks!!!! :cry: :cry: :cry: "
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Nightdawg
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Re: Game Development: Pocket Bundle

Post by Nightdawg »

Astarisk wrote:
Nightdawg wrote:Large numbers were so fucking aids tho, at least the way they were obtained.
You had to mine and spiral that shit 24/7, eat food 24/7, and quest 24/7 to have those stats and gear.
...
So you had to actually play the game to get those stats?
The joy of grinding 24/7 in a sandbox game, instead of doing sandboxy stuff
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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noindyfikator
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Re: Game Development: Pocket Bundle

Post by noindyfikator »

Unfortunately
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noindyfikator
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Re: Game Development: Pocket Bundle

Post by noindyfikator »

Devs are afraid, no patch this week?
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pawnchito
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Re: Game Development: Pocket Bundle

Post by pawnchito »

noindyfikator wrote:Devs are afraid, no patch this week?
we got roll back instead.


Do you think a dumb donkey could make a client using Chatgpt?
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noindyfikator
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Re: Game Development: Pocket Bundle

Post by noindyfikator »

pawnchito wrote:
noindyfikator wrote:Devs are afraid, no patch this week?
we got roll back instead.


Do you think a dumb donkey could make a client using Chatgpt?
Idk, probably but with some crashes after launch
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Vigilance
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Re: Game Development: Pocket Bundle

Post by Vigilance »

SnuggleSnail wrote: world 10 food system
pros:
  • Hunger didn't matter, could eat w/e without fucking yourself
  • MUCH less complex
  • Less need for bots(arguable)
  • Everybody having higher stats was low key very good for nabs
  • Shitty foods were valuable, so you could pay nabs to feed you
  • OP foods(troll, conch, etc) were nice side rewards instead of a primary focus
  • Could always catch up in stats through sheer effort without getting time gated
  • Didn't need to plan your entire fucking life around satiations
cons:
  • If somebody really went autistic with bots they could get insane stats(but no1 did this and attribute disparity feels the same as now to me)
  • Drinking 1 billion liters of wine every time you feasted was kinda cancer, but you still do that now anyway
if you think about it, the game was so much better back then because you could eat the absolutely unacceptably subpar recipes for fun. if someone made absolutely awful cheeses (read: 85% of the available ones) i'd still eat them for stats instead of going "no, get that shit away from me"

i actually even ate red shred salads in world 10! every food was viable then in a really abstract shitty roundabout way.
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jordancoles
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Re: Game Development: Pocket Bundle

Post by jordancoles »

I prefered legacy's hunger system
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SnuggleSnail
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Re: Game Development: Pocket Bundle

Post by SnuggleSnail »

My favorite part is satiations. A system that encourages you to login so often actual NEETs playing 16 hours a day can't keep up in the name of bot prevention/reduced stat disparity. Lol.
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