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Teleskop
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Re: Game Development: My Log has Something to Tell You
what are the materials for new clothes
Teleskop
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hery76
- Posts: 176
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Re: Game Development: My Log has Something to Tell You
viewtopic.php?f=42&t=50247&p=662753#p662753Teleskop wrote:what are the materials for new clothes
Take a look at that
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Kaios
- Posts: 9268
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Re: Game Development: My Log has Something to Tell You
So how is this supposed to work in terms of early game versus end game? Will these quests be able to be given out based on one's own skills/stats? For example, a brand new player might be a little reluctant to go for a naked swim or have trouble raising some psyche points but these are simple tasks for the more experienced players at mid to end game.
How will they differentiate between these stages? I presume you'd be adding in many more quests at varying difficulty for players at all stages but it'd be kind of annoying to constantly repeat "raise your stealth 1 point," "raise your carpentry 2 points," "raise your psyche 1 point" not to mention if you hit the cap in any of the skills it wants you to raise. Vice versa as well I don't think a new player wants to be receiving a quest to slay the troll or something of that nature.
How will they differentiate between these stages? I presume you'd be adding in many more quests at varying difficulty for players at all stages but it'd be kind of annoying to constantly repeat "raise your stealth 1 point," "raise your carpentry 2 points," "raise your psyche 1 point" not to mention if you hit the cap in any of the skills it wants you to raise. Vice versa as well I don't think a new player wants to be receiving a quest to slay the troll or something of that nature.
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jorb
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Re: Game Development: My Log has Something to Tell You
There is already a system that tries to adapt the challenge and reward levels to your own level, determined by how many quests you have already completed, and sometimes (such as when deciding what animals to sic you after) by your stats.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jorb
- Posts: 18715
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Re: Game Development: My Log has Something to Tell You
It shouldn't ask for levling after like... 290-ish in the relevant stat. Will look at it.Jesus_Smith_Nandez wrote:>tree asks u to gain 2 dex
>your dex is already capped
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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shubla
- Posts: 13041
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Re: Game Development: My Log has Something to Tell You
It wants me to walk outside world borders to meet a tree.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Ysh
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Re: Game Development: My Log has Something to Tell You
These quest is not about destination. It is about journey. Unattainable objective is allegory to futility of man.shubla wrote:It wants me to walk outside world borders to meet a tree.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Archiplex
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Re: Game Development: My Log has Something to Tell You
There is never a post of yours that doesn't make me laughYsh wrote:These quest is not about destination. It is about journey. Unattainable objective is allegory to futility of man.shubla wrote:It wants me to walk outside world borders to meet a tree.
Queen of a cold, dead land. Caretaker of the sprucecaps.
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Ysh
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Re: Game Development: My Log has Something to Tell You
Archiplex wrote:There is never a post of yours that doesn't make me laughYsh wrote:These quest is not about destination. It is about journey. Unattainable objective is allegory to futility of man.shubla wrote:It wants me to walk outside world borders to meet a tree.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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MrPunchers
- Posts: 1679
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Re: Game Development: My Log has Something to Tell You
tfw combat is another feature behind Paywalldafels wrote:I like the new curios.
Next update: Some new endgame armour please, that would be hard to craft and not spammable, like current "endgame" gear is. Maybe would take foul smoke or rock crystals to craft, but it would be worth the effort.
Suck me good and hard thru my jorts