Ender Client

Forum for alternative clients, mods & discussions on the same.
displaced
Posts: 124
Joined: Wed Feb 12, 2014 12:09 am

Re: Ender Client

Post by displaced »

Encountered a deadlock again in beta.
Got now the latest 4 commits and try again.
Had gob path enabled but only for foe, agressive, queue. Didn't had queue enabled tho.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

mvgulik wrote:In the general "No character's arrow on map" Default-client issue, its a background map-merge (which are relative rare).
Just had a cave map merge, and no apparent bad side effects.
Ergo: Seems to be potentially fixed.

- - -
EnderWiggin wrote:Fixed tile centering (CTRL+Z)
:)
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

EnderWiggin wrote:
mvgulik wrote:Noticed that when you activate a Craft from one of the toolbars (all 3), and the crafting window is already open, the crafting-window tab-bar it not updated to reflect the change.
This is definitely not intentional. I''l look into it, but it may be hard to fix.
Considering craft items in toolbars are already easy accessible. One 'could' argue there is no real need for them go in the craft-window tab-bar. (ie: intentionally left as is feature)
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Updated beta client:
  • added effect radius display to beehives and food troughs
  • changed color of mine supports to something more neutral
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ZantetsukenX
Posts: 125
Joined: Fri Mar 18, 2011 3:02 am

Re: Ender Client

Post by ZantetsukenX »

Anyone else having a bad run of crashes in the last 24 hours? I've been using the client since world start and had no problems, but in the last 12 to 24 hours or so I have crashed 4 times. No error message at all, entire game just freezes up and I have to use task manager to kill the client. Atleast three of the times have been while I was on a vehicle (boat or horse) but could just be a coincidence. Just putting this out there to see if others have experienced the same.

Got an error this time:

Code: Select all

haven.DeadlockWatchdog$DeadlockException: Deadlock detected
	at haven.DeadlockWatchdog.report(DeadlockWatchdog.java:80)
	at haven.DeadlockWatchdog.run(DeadlockWatchdog.java:94)
Last edited by ZantetsukenX on Wed Apr 14, 2021 3:24 am, edited 1 time in total.
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Uriel
Posts: 752
Joined: Fri May 28, 2010 5:00 pm

Re: Ender Client

Post by Uriel »

Great work with client mate.

Could we have more vissable lines when ctrl+h? (on light tiles they are not visable)
Also, could be possible to have something like last build/craft tool bar? (I know something like this is for crafting, but toolbar would be much better).
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Uriel wrote:Could we have more vissable lines when ctrl+h? (on light tiles they are not visable)
Any fixed/solid color is likely to run into the problem that its hard to see in a particular situation.
Last edited by mvgulik on Tue Apr 13, 2021 3:17 pm, edited 1 time in total.
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

Re: Ender Client

Post by mvgulik »

Probably some rare error/hiccup. (in case others run into it at some point)
- On Character login. (did not happen at [new character] a few seconds earlier)
- On second try no more error.
(only thing special that comes to mind is that that character logged off, a few hours ago, while on a horse(wild one, now gone). ... (could be a Vanilla client issue))

Code: Select all

java.lang.NullPointerException
	at haven.Gob.updateMovingInfo(Gob.java:1193)
	at haven.Gob.setattr(Gob.java:517)
	at haven.Gob.setattr(Gob.java:521)
	at haven.OCache.linbeg(OCache.java:272)
	at haven.OCache.lambda$linbeg$10(OCache.java:278)
	at haven.OCache$GobInfo.apply(OCache.java:755)
	at haven.Loader.lambda$defer$0(Loader.java:235)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:197)
	at java.base/java.lang.Thread.run(Thread.java:834)
Last edited by mvgulik on Tue Apr 13, 2021 3:54 pm, edited 1 time in total.
Tamalak
Posts: 879
Joined: Sun Feb 20, 2011 12:31 am

Re: Ender Client

Post by Tamalak »

Any way to add a SKY like there was in Ardennes?? I miss it so much!
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EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Added option to display queued movement on minimap (Options->Display->Show queued path) + some crash fixes. And updated regular client to current beta.

this should be fixed now:
mvgulik wrote:Probably some rare error/hiccup. (in case others run into it at some point)
- On Character login. (did not happen at [new character] a few seconds earlier)
- On second try no more error.

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