Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: World 7 incoming
Jalpha wrote:I believe in my interpretation of things.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: World 7 incoming
And why in the FUCK would anyone want to do 'thunderwalking' in a fight at all in the first place. What the fuck is wrong with you people, movement combat is NOT A THING!!!!!!!!!!!!!!!!!!
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ghostless
- Posts: 34
- Joined: Wed Mar 09, 2011 3:45 am
Re: World 7 incoming
Why not just remove the whole concept of combat movement all together. In a game like this one where you can get attacked by 3+ people at once, it's either fight or run..not fight AND run. If someone shows up and you start running then you're clearly out of your league. I'm not saying you shouldn't be able to run once you've started fighting, everyone's entitled to that. But combat while moving isn't cool, a player shouldn't be able to "kite" someone who is way stronger than them.
And if the problem is people running away from an attacker in the first place then perhaps implement an item such as a throwable item that instead of aiming, has a % chance to hit depending on the distance of your target and if successful causes a snare long enough to catch up and get an extra hit.
And if the problem is people running away from an attacker in the first place then perhaps implement an item such as a throwable item that instead of aiming, has a % chance to hit depending on the distance of your target and if successful causes a snare long enough to catch up and get an extra hit.
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shaunsred
- Posts: 81
- Joined: Sat Aug 28, 2010 9:47 am
Re: World 7 incoming
Bows need a buff!NOOBY93 wrote:Is that an insult?Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.
U mad bro?
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: World 7 incoming
as a pursuer why would i use thunder on someone who's running with 0 defNOOBY93 wrote:Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out
Karede wrote: It takes a special kind of autism to play this game
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Nicstar543543
- Posts: 242
- Joined: Fri Jun 25, 2010 3:16 pm
- Location: United States
Re: World 7 incoming
Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.

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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: World 7 incoming
Hey man, what's up?shaunsred wrote:Bows need a buff!NOOBY93 wrote:Is that an insult?Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.
What if archers want to be in the battlefield like they did?
They were, in fact, the most important group in the battle, damaging the enemy's horses severely.
Long time no see.
The last time I saw you is... When I killed you in Salem?
Jalpha wrote:I believe in my interpretation of things.
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Patchouli_Knowledge
- Posts: 2248
- Joined: Mon Jun 20, 2011 1:57 am
Re: World 7 incoming
If exploiting a bug or glitching the system/server is the way to counter something, we have a problem.NOOBY93 wrote:Sure but you can still estimate when he will use the thunder and then stop moving. When you do this, your oak stance will work, then move again.bitza wrote:thunderwalking is a bug that will hopefully be fixed now that it's been pointed out

-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: World 7 incoming
All I see here is "uppercut" and "ballsack"Nicstar543543 wrote:Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.
Didn't know chin-balls were a thing
Jalpha wrote:I believe in my interpretation of things.
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shaunsred
- Posts: 81
- Joined: Sat Aug 28, 2010 9:47 am
Re: World 7 incoming
that sounds like a bad idea.Nicstar543543 wrote:Just a legit idea of awesomely legitness, how about instead of punching through the defense bar, momentum runs its course here... Some dude sprints at you and uppercuts you right in the ballsack causing you to take the normal damage that a punch would, but have a modifier for using the sprint action. say, x1.2 damage if you're at max run speed, so punchx1.2. There's a plot twist here though, right before the sprinter uppercuts your ballsack, you drop to the floor and uppercut his ballsack. The person who is NOT moving would gain 1.4x damage against someone who is sprinting at them, so punchx1.4.
This way nobody can 1 hit KO people, unless they are really strong enough.. The modifiers may be to high, bear in mind, they're just examples.
U mad bro?