World 7 incoming

Announcements about major changes in Haven & Hearth.
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bitza
Posts: 1462
Joined: Wed Dec 30, 2009 2:07 pm

Re: World 7 incoming

Post by bitza »

Avu wrote:Somehow people got it into their mind that without movement combat (aka you move at the wrong time you're dead just because) there is no skill at all in the combat system. You know all those silly stances maneuver and different attacks? You like have to choose which ones to use it's not always just sting and hope to win. You can claim there is a best combo of those and it might be true but that's a balance problem and nobody is stopping you from using movement to mess with the timing but the problem is right now you move at the wrong time you die that's not skill that's easy mode for people with numbers in their names who think they are great.
just so we can stay on track here. the main issue is 0 def movement hits. not because people run, but because of signpost fuckery and so forth. a buff for moving without something queued doesn't address this issue at all
Karede wrote: It takes a special kind of autism to play this game
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chris1122
Posts: 447
Joined: Mon May 31, 2010 7:43 am

Re: World 7 incoming

Post by chris1122 »

WarpedWiseMan wrote:I would advise jorbtar to do exactly the opposite or none of anything NOOBY93 suggests.
I lol'd at this
ghostless
Posts: 34
Joined: Wed Mar 09, 2011 3:45 am

Re: World 7 incoming

Post by ghostless »

I have one suggestion, off the topic of combat. I've had it happen a few times to me as i'm sure many have.
But if my friend enters/leaves a house and does not move. If i follow through we get stuck and one of us has to hearth.
Is there any way to fix this? it's only a small issue and i know it's worked around pretty easily, but it'd be nice to not have to worry
if you're out and about looking at abandoned places and have to hearth because you didn't ask " have you moved? "
Last edited by ghostless on Sun Jun 02, 2013 11:37 pm, edited 1 time in total.
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Ninijutsu
Posts: 2228
Joined: Sat May 22, 2010 4:22 am

Re: World 7 incoming

Post by Ninijutsu »

bitza wrote:
Avu wrote:Somehow people got it into their mind that without movement combat (aka you move at the wrong time you're dead just because) there is no skill at all in the combat system. You know all those silly stances maneuver and different attacks? You like have to choose which ones to use it's not always just sting and hope to win. You can claim there is a best combo of those and it might be true but that's a balance problem and nobody is stopping you from using movement to mess with the timing but the problem is right now you move at the wrong time you die that's not skill that's easy mode for people with numbers in their names who think they are great.
just so we can stay on track here. the main issue is 0 def movement hits. not because people run, but because of signpost fuckery and so forth. a buff for moving without something queued doesn't address this issue at all
For the millionth time, jorb just said he is nerfing swords, so 1shotting is no longer an issue.
Of another era.
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Ninijutsu
Posts: 2228
Joined: Sat May 22, 2010 4:22 am

Re: World 7 incoming

Post by Ninijutsu »

ghostless wrote:I have one suggestion, of topic of combat. I've had it happen a few times to me as i'm sure many have.
But if my friend enters/leaves a house and does not move. If i follow through we get stuck and one of us has to hearth.
Is there any way to fix this? it's only a small issue and i know it's worked around pretty easily, but it'd be nice to not have to worry
if you're out and about looking at abandoned places and have to hearth because you didn't ask " have you moved? "
Just sprint.
Of another era.
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NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: World 7 incoming

Post by NOOBY93 »

ghostless wrote:I have one suggestion, of topic of combat. I've had it happen a few times to me as i'm sure many have.
But if my friend enters/leaves a house and does not move. If i follow through we get stuck and one of us has to hearth.
Is there any way to fix this? it's only a small issue and i know it's worked around pretty easily, but it'd be nice to not have to worry
if you're out and about looking at abandoned places and have to hearth because you didn't ask " have you moved? "
Enable sprinting speed and move.
Jalpha wrote:I believe in my interpretation of things.
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Jojjkano
Posts: 417
Joined: Tue Apr 10, 2012 8:23 pm

Re: World 7 incoming

Post by Jojjkano »

jorb wrote:Ok, so here's an idea.

What if there was a buff that accumulated over time spent moving without an attack queued. The higher the buff is, the lower your block weight is.

The idea being that the pursued in an actual chase will be at the intended disadvantage, while also leaving single cycle twitches of movement unpenalized.

Thoughts?
Movement combat is the best thing in this game please dont ruin it.
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shaunsred
Posts: 81
Joined: Sat Aug 28, 2010 9:47 am

Re: World 7 incoming

Post by shaunsred »

Superfridge wrote:
Zachary09 wrote:Archers are OK. Guess it's really enough for them to deal 1150 damage with their Q200 RBow to a farmer inside (insert village name here), that's what they were created for after all.
I can't stand how archers can SHOOT THROUGH WALLS.

Some Ukrainians came on my settlement and just waited outside until i logged back in and shot me dead when I walked outside of my fortified house.

I don't mind dying, that's the fun of the game. But dying where I can't avoid it? C'mon now.
Don't afk outside.
U mad bro?
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cobaltjones
Posts: 2725
Joined: Tue Dec 07, 2010 1:27 am

Re: World 7 incoming

Post by cobaltjones »

ghostless wrote:I have one suggestion, off the topic of combat. I've had it happen a few times to me as i'm sure many have.
But if my friend enters/leaves a house and does not move. If i follow through we get stuck and one of us has to hearth.
Is there any way to fix this? it's only a small issue and i know it's worked around pretty easily, but it'd be nice to not have to worry
if you're out and about looking at abandoned places and have to hearth because you didn't ask " have you moved? "
You might be able to get unstuck if you turn your runspeed to sprint and click around a bit.
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shaunsred
Posts: 81
Joined: Sat Aug 28, 2010 9:47 am

Re: World 7 incoming

Post by shaunsred »

Jojjkano wrote:
jorb wrote:Ok, so here's an idea.

What if there was a buff that accumulated over time spent moving without an attack queued. The higher the buff is, the lower your block weight is.

The idea being that the pursued in an actual chase will be at the intended disadvantage, while also leaving single cycle twitches of movement unpenalized.

Thoughts?
Movement combat is the best thing in this game please dont ruin it.
Movement combat is terrible.
U mad bro?

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