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Thedrah
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Re: Game Development: Convenient Salve
i think i would prefer building time to be a little longer, like only 25-50% faster instead of 100%
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mietzi94
- Posts: 246
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Re: Game Development: Convenient Salve
I like it how it is. Pls leave it at 100%. Its actually the first time i rly notice a difference between me being subscribed and my alt account not being subscribed.
Not life, but good life, is to be chiefly valued.
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linkfanpc
- Posts: 2415
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Re: Game Development: Convenient Salve
Please hurry with the optimization patch!
I don't have any programmable shading so i can't use custom clients, meaning i have to play the game at 0-3 FPS!
I don't have any programmable shading so i can't use custom clients, meaning i have to play the game at 0-3 FPS!
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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Ysh
- Posts: 5953
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Re: Game Development: Convenient Salve
You can notice a difference when subscriptions puts a big banner on the screen with dumping confetti and words for "yay subscription." This does not mean it is valuable. 30% skills gain rate is much more good even if you can't be noticing it easily. How easy to noticing differences is not a good metric for success I think.mietzi94 wrote:I like it how it is. Pls leave it at 100%. Its actually the first time i rly notice a difference between me being subscribed and my alt account not being subscribed.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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VDZ
- Posts: 2766
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Re: Game Development: Convenient Salve
But it is. The point of subscription advantages isn't to make subscribers outcompete non-subscribers, but rather to impress/entertain/satisfy subscribers so they will continue to subscribe. All the better if it's not a significant advantage.Ysh wrote:You can notice a difference when subscriptions puts a big banner on the screen with dumping confetti and words for "yay subscription." This does not mean it is valuable. 30% skills gain rate is much more good even if you can't be noticing it easily. How easy to noticing differences is not a good metric for success I think.mietzi94 wrote:I like it how it is. Pls leave it at 100%. Its actually the first time i rly notice a difference between me being subscribed and my alt account not being subscribed.
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Ysh
- Posts: 5953
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Re: Game Development: Convenient Salve
Your words are not disagreement with my words. I can agreeing with all that you are saying. How easy something is for notice is not relevant. How impressing/entertaining/satisfying it is can be what matters. In summary how compelling it should be for a man to subscribe.VDZ wrote:But it is. The point of subscription advantages isn't to make subscribers outcompete non-subscribers, but rather to impress/entertain/satisfy subscribers so they will continue to subscribe. All the better if it's not a significant advantage.Ysh wrote:You can notice a difference when subscriptions puts a big banner on the screen with dumping confetti and words for "yay subscription." This does not mean it is valuable. 30% skills gain rate is much more good even if you can't be noticing it easily. How easy to noticing differences is not a good metric for success I think.
Visibility per se is not compelling. It is the fact that these other metrics are with visibility that can get the subscriber to become engorged with excitement. Strict visibility is not a good metric. Sorry if my words were smokey before.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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CSPAN
- Posts: 885
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jorb
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Re: Game Development: Convenient Salve
Tomorrow, hopefully.CSPAN wrote:update today or tomorrow? hello?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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Teleskop
- Posts: 2910
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Re: Game Development: Convenient Salve
new cool stuff that i'll be dying to get or technical things i dont understand???jorb wrote:Tomorrow, hopefully.CSPAN wrote:update today or tomorrow? hello?
Teleskop
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jorb
- Posts: 18715
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Re: Game Development: Convenient Salve
We're trying to get the client optimizations done primarily. Not sure if we'll get there yet.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose