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abt79
- Posts: 1627
- Joined: Thu Feb 06, 2014 1:59 am
- Location: looking for black coal, completely in vein
Re: Game Development: Fighting Quail
This armor change is great, complete iron ore depletion of world 10 just sped up 100%
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development: Fighting Quail
so no direction based attacks that was just a lie? disappoint
Memories of pain
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Fighting Quail
Patience....Pan_w_okularach wrote:so no direction based attacks that was just a lie? disappoint
All weapons need durability, too, IMO, clear down to the stone axe.abt79 wrote:how to fix b12: give it and it alone durability
And if the demand on the steel industry is going to increase, could we get some less timer intensive steel production?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development: Fighting Quail
nah man it's literally the same system literally :lo im done
Last edited by Pan_w_okularach on Thu Mar 08, 2018 6:20 am, edited 1 time in total.
Memories of pain
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Tammer
- Posts: 284
- Joined: Sun Sep 04, 2016 5:54 pm
Re: Game Development: Fighting Quail
It seems to play alot like the previous system, except with the animals 5x stronger.
The armor damage is not really fun, but, ok, can just make more armor.
I was looking forward to a targeting fix. It would be nice to not spend time every slime fight cycling through the targets trying to find one I can hit while I can't move.
The armor damage is not really fun, but, ok, can just make more armor.
I was looking forward to a targeting fix. It would be nice to not spend time every slime fight cycling through the targets trying to find one I can hit while I can't move.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Fighting Quail
Combat video/thread here
viewtopic.php?f=40&t=60476#p771572
viewtopic.php?f=40&t=60476#p771572
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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kimjungskill
- Posts: 49
- Joined: Sun Feb 09, 2014 3:26 am
Re: Game Development: Fighting Quail
Hopefully this comment doesn't get too overshadowed by combat discussion. However, I wanted to give some feedback on the armor changes. Specifically, I don't think the significant increase to armor damage should be implemented without at least a way to repair. It seems like now we're on the other extreme side of the spectrum. It renders leather and ranger's boots somewhat useless as it wouldn't be worth sinking valuable Exp or garment needles to get good gildings on something that will be gone after a week's worth of combat sessions (maybe quicker for pvp). Additionally, I think this change hurts newer players as they will be the most affected by the high quality material upkeep. It seems like it discourages combat and game exploration for them rather than incentivizing it.loftar wrote:I disagree. It makes sense that there's some material cost to being involved in combat. It sucked that armors lasted forever.Syndras wrote:I hate this already, armour damage/weapon damage is never fun when you cant avoid it.
If anything, we might consider make armors repairable.
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dafels
- Posts: 3071
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Re: Game Development: Fighting Quail
XD
same combat mostly as the old one
same combat mostly as the old one
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Fighting Quail
a lot worse imodafels wrote:XD
same combat mostly as the old one
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Zedasc
- Posts: 10
- Joined: Mon May 26, 2014 3:41 pm
Re: Game Development: Fighting Quail
Well.... i can´t hunt mooses anymore, 38 dmg of severe mauling, not worth it... That sucksSinizterMoFo wrote:Seems to me that now you have given a definite advantage to ua over melee in addition to a huge advantage to animals over humans. this new fighting system has very little good and a lot wrong. All our damage is down but all animal damage is up. Stacking for damage effects now sucks. Before this update I could fight and kill a bear in 8 sideswipe moves. Now it takes over 40 quick barrages and I suffer tons of damage. Not happy with the new combat system at all. Now with knuckles that do 28 damage I can win but with a sword that does over 700 damage I lose to u/a fighter. that is wrong