delet thisSnuggleSnail wrote:
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Strawberry Turpentine
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Strawberry Turpentine
But yeahboshaw wrote:Clearly the solution is to make it so KO doesn't remove red handed anymore. Criminals should face death if caught outside and KO'd.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Electronic_Arts
- Posts: 2
- Joined: Thu Aug 05, 2021 11:33 pm
Re: Game Development: Strawberry Turpentine
SnuggleSnail wrote:

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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Strawberry Turpentine
Last world snail advocated for cascade on handbashed palisades. They immdiately took out Turnip Thorp and a few other hermity/casual bases. This was done without a seige by extending unsealed palisades to adjacent unclaimed tiles. Prevously that world unsealed palisades were made secure, so this change opened up a new security threat.BoxingRock wrote: I've never seen him advocate for a change that would genuinely make the life of a noob more difficult, he just uses the mechanics that already exist in the game to do that.
Snail does occasionally make good suggests but look closer dude.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Strawberry Turpentine
I'm going to say you can't really blame Snail for that problem. Or at least not just Snail.Apocoreo wrote:Last world snail advocated for cascade on handbashed palisades. They immdiately took out Turnip Thorp and a few other hermity/casual bases. This was done without a seige by extending unsealed palisades to adjacent unclaimed tiles. Prevously that world unsealed palisades were made secure, so this change opened up a new security threat.
Snail does occasionally make good suggests but look closer dude.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Strawberry Turpentine
I also explicitly mentioned it and workarounds to avoid it while reintroducing cascade.
I'm not gonna spend all day defending every suggestion I've ever made about this game because u sperglords are easily upset...
I'm not gonna spend all day defending every suggestion I've ever made about this game because u sperglords are easily upset...
It's okay, the only way Jorbtar can """fix""" this mechanic that makes the game way better is by making the game way worse in a bunch of unintended ways, so he hopefully won'tjordancoles wrote:delet thisSnuggleSnail wrote:
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Strawberry Turpentine
SnuggleSnail wrote:It's okay, the only way Jorbtar can """fix""" this mechanic that makes the game way better is by making the game way worse in a bunch of unintended ways, so he hopefully won't

Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Strawberry Turpentine
This community vehemently defends its toxic player-base and their right to shit on everyone that disagrees with the way certain mechanics should be implemented. Quite frankly, as long as this continues to be the case this game will never reach a point where it has 1000+ players on a regular basis.MagicManICT wrote:I'm going to say you can't really blame Snail for that problem. Or at least not just Snail.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Game Development: Strawberry Turpentine
I think the point is to show how BoxingRock has fallen to the charms of SnuggleSnail and can see no flaws in him.MagicManICT wrote:I'm going to say you can't really blame Snail for that problem. Or at least not just Snail.
We are trying to make BoxingRock see the light again. It sucks to see a fellow hearthling be hypnotized like this.
Its hard to blame Snail for bad practices in general because I believe its in his nature and he can't help it. Like an animal in the wilderness.


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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Strawberry Turpentine
we griefed and killed a significantly less amount of people this world due to the massive range of spawns and WOW look the games fucking dead again AHAH CRAZy.Kaios wrote:This community vehemently defends its toxic player-base and their right to shit on everyone that disagrees with the way certain mechanics should be implemented. Quite frankly, as long as this continues to be the case this game will never reach a point where it has 1000+ players on a regular basis.MagicManICT wrote:I'm going to say you can't really blame Snail for that problem. Or at least not just Snail.
see homo sexuality trending,. do not do that.



