I completely agree with you here. I'm saying for the people arguing FOR movement combat should technically be against combat stats entirely.shaunsred wrote:Because then random alts could kill people with ease. Also, someone with more UA SHOULD have the advantage.cobaltjones wrote:Then why not just remove UA and Melee stats completely?LordD1 wrote: This is true, but movement combat allows noobs to not be completely defenseless. If w7 turns to be as old as w6, everyone with 300 ua should give up because people have 1000 ua, there is no way to fight them without ganking.
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: World 7 incoming
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: World 7 incoming
There already are legitimate ways for weaker hearthlings to take down stronger ones, such as opportunity knocks or just through sheer numbers.
In a fight between a 800 UA character and a 200 UA character the 800 UA character should win because of the sheer time investment unless he is extremely outskilled. This isn't to say that the 200 UA character should be instantly killed in the battle and unable to even attempt to flee.
Basically movement combat removes the sting of death because the time investment is unimportant. I don't understand why a band-aid fix to the problem would be used instead of just removing movement combat. Titan characters aren't going to dominate the hearthlands. As seen in W3, a Cold War-esque will likely develop. People won't be willing to needlessly risk their time-invested characters when losing them actually matters.
In a fight between a 800 UA character and a 200 UA character the 800 UA character should win because of the sheer time investment unless he is extremely outskilled. This isn't to say that the 200 UA character should be instantly killed in the battle and unable to even attempt to flee.
Basically movement combat removes the sting of death because the time investment is unimportant. I don't understand why a band-aid fix to the problem would be used instead of just removing movement combat. Titan characters aren't going to dominate the hearthlands. As seen in W3, a Cold War-esque will likely develop. People won't be willing to needlessly risk their time-invested characters when losing them actually matters.
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: World 7 incoming
Personally i'd be fine with combat being 100% based on the q of your gear.
(once and futue king btw)
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shaunsred
- Posts: 81
- Joined: Sat Aug 28, 2010 9:47 am
Re: World 7 incoming
This^rye130 wrote:There already are legitimate ways for weaker hearthlings to take down stronger ones, such as opportunity knocks or just through sheer numbers.
In a fight between a 800 UA character and a 200 UA character the 800 UA character should win because of the sheer time investment unless he is extremely outskilled. This isn't to say that the 200 UA character should be instantly killed in the battle and unable to even attempt to flee.
Basically movement combat removes the sting of death because the time investment is unimportant. I don't understand why a band-aid fix to the problem would be used instead of just removing movement combat. Titan characters aren't going to dominate the hearthlands. As seen in W3, a Cold War-esque will likely develop. People won't be willing to needlessly risk their time-invested characters when losing them actually matters.
U mad bro?
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: World 7 incoming
Do you guys really think cobaltjones intended that question to be serious? I believe the point he was making is when do the dumb little half-fix suggestions end. Not everyone is going to be pleased no matter the result.
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Saxony4
- Posts: 1896
- Joined: Mon Mar 12, 2012 2:38 am
- Location: Atlantic Ocean
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: World 7 incoming
its now 1 am in swedish time, so i would say the reset is impending. Because it is sunday early monday.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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hazzor
- Posts: 2245
- Joined: Sat Sep 17, 2011 11:00 am
Re: World 7 incoming
about 6 hours ago jorb posted something along the lines of "12 hours to go"overtyped wrote:its now 1 am in swedish time, so i would say the reset is impending. Because it is sunday early monday.
I can't be arsed trawling through this to find it but yeah... another 6 hours or so
Oh boy, here I go cheesemaking again...
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cobaltjones
- Posts: 2725
- Joined: Tue Dec 07, 2010 1:27 am
Re: World 7 incoming
jorb posted a while ago saying "about 12 hours".overtyped wrote:its now 1 am in swedish time, so i would say the reset is impending. Because it is sunday early monday.
This was 6 hours ago.
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HarryDresden
- Posts: 1113
- Joined: Wed Jan 12, 2011 12:10 am
Re: World 7 incoming
That was interesting to say the least.jorb wrote:... far out, dude.
Yes, I am a Wizard.
loftar wrote: bear fruit is not something I can predict,.
Beborn Beton wrote: "Don't Worry, They Won't Find My Body, I Want You To Know I Found Peace In Another World."