Game Development: Crime & Punishment

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: Crime & Punishment

Post by jorb »

Ruggan wrote:Both normal players and criminals need to be able better defend themselves.
Agree.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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zdazzle
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Re: Game Development: Crime & Punishment

Post by zdazzle »

Jorb, you NEED to fix the grief of putting things in front of cabins. Every house in clayshire has been blocked, I'm locked in mine, it makes it unplayable. You NEED to stop whatever you're working on and fix this, this shouldnt be happening. Destroy everything that has been built in front of the door way and then make it impossible to build non-liftable materials in front of doors.

This is worse than crime in my opinion.
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loftar
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Re: Game Development: Crime & Punishment

Post by loftar »

I have now made it impossible to build things on land that you don't own (or rather, have no permissions to use).
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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zdazzle
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Re: Game Development: Crime & Punishment

Post by zdazzle »

Awesome, thank you very much sir, quick response, I love that about this game. Now can I get my house fixed :D
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Laremere
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Re: Game Development: Crime & Punishment

Post by Laremere »

We have the sents of our thief, and we went to the RoB, but when we try to summon, it says he's dead, but trying to track says he's not logged in....

Anyway, whoever killed him, thanks, though we were all pumped to kill him ourself.........
Winter
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Joined: Mon Jun 08, 2009 1:10 am

Re: Game Development: Crime & Punishment

Post by Winter »

nvm
Ruggan
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Re: Game Development: Crime & Punishment

Post by Ruggan »

[quote="loftar"]I have now made it impossible to build things on land that you don't own (or rather, have no permissions to use).[/quote]

I honestly hope this gets removed once destroying buildings is an option - it feels like a restriction that should not be hard coded into the game. Maybe let it leave a scent or something, but don't make it impossible. Furthermore, when destruction of buildings is implemented it should be no easier to remove things off your land than it should be to destroy things on others' land.

But I suppose that's getting off topic.
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loftar
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Re: Game Development: Crime & Punishment

Post by loftar »

Ruggan wrote:I honestly hope this gets removed once destroying buildings is an option - it feels like a restriction that should not be hard coded into the game. Maybe let it leave a scent or something, but don't make it impossible. Furthermore, when destruction of buildings is implemented it should be no easier to remove things off your land than it should be to destroy things on others' land.
Yes, someone else suggested a "Vandalism" skill, which would be necessary to destroy things on others' claims, the idea of which I like. I think it would be reasonable to use that same skill for the building of stuff on other's claims as well.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Krantarin
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Re: Game Development: Crime & Punishment

Post by Krantarin »

I want to second what Lare said before. We want to find what he stole from us (twelve bars of steel which we think he made into a BA12B) and his skeleton, but someone cleaned up the crime scene and it won't let us find the skeleton (it says he's not logged in) or find the stolen object.
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theTrav
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Re: Game Development: Crime & Punishment

Post by theTrav »

If an object is stolen, and then transformed into another object, or several objects, how is that handled?

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