-
Ozzy125
- Posts: 1
- Joined: Tue Mar 22, 2016 10:07 pm
Re: Game Development: Convenient Salve
Would be nice to get a world reset after fixing optimalization, combat and stuff cuz that would be a milestone for the game, but I guess that it won't happen that quick. Well, it's not like combat is gonna get fixed this year too xD
-
Nek
- Posts: 256
- Joined: Sun Mar 06, 2016 9:48 pm
Re: Game Development: Convenient Salve
Ozzy begging for a world reset because he's well and truly irrelevant this world.
You can't make this shit up.
You can't make this shit up.
jorb wrote:I bow before your infinite wisdom, Nek. The words and thoughts of mere men are like leaves in the wind before a true philosopher such as yourself. Verily, my retardery is apparent to me now.
banok wrote:GG nek, your thread was successful at baiting people on to us
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Convenient Salve
Short of a technical issue, has anyone, or rather enough players, really hit the caps and shown what pros and cons of them are yet? If not, might be worth grinding through the other problems until we can see some data on if it's worth keeping stat caps.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
-
Ufer
- Posts: 68
- Joined: Mon Feb 22, 2016 1:02 am
Re: Game Development: Convenient Salve
MagicManICT wrote:Short of a technical issue, has anyone, or rather enough players, really hit the caps and shown what pros and cons of them are yet? If not, might be worth grinding through the other problems until we can see some data on if it's worth keeping stat caps.
some pros are
* you dont have to stop playing after a few deaths since you will still be able to catch up to other players
* no titans
-
linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Game Development: Convenient Salve
I ain't seein' no update jerb!jorb wrote:Tomorrow, hopefully.CSPAN wrote:update today or tomorrow? hello?
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
randomtelelocxyz wrote:want wish to jorb stop loving gayanal porn
Archipenos wrote:Irl if someone kills me, if I want to burn their house down, nothing but fear of the law or reprisal or my own moral compass stops me.
-
Comodo
- Posts: 494
- Joined: Mon Apr 01, 2013 4:23 pm
Re: Game Development: Convenient Salve
we can argue if no "titans" is a good or bad thing, since a lot of people enjoyed the endless grind offered by no stat cap, but I guess it is necessary to encourage more casual play, which will probably cause more players to choose to rebuild instead of quitting the game after dieing.Ufer wrote:MagicManICT wrote:Short of a technical issue, has anyone, or rather enough players, really hit the caps and shown what pros and cons of them are yet? If not, might be worth grinding through the other problems until we can see some data on if it's worth keeping stat caps.
some pros are
....
* no titans
-
Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Game Development: Convenient Salve
Biggest downside imo:MagicManICT wrote:Short of a technical issue, has anyone, or rather enough players, really hit the caps and shown what pros and cons of them are yet? If not, might be worth grinding through the other problems until we can see some data on if it's worth keeping stat caps.
Food is useless to a character who has reached the cap in all of or their most important attributes.
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
-
Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Game Development: Convenient Salve
Robben please go
-
MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Convenient Salve
Also should have said "or if there is a need to raise the caps higher than 300." That's probably more important than if caps are even useful.
I'll also note curios will be come less than useful if you've already hit the cap, though a person could keep building their LP for if/when they die. If I understand the mechanic correctly, you get a portion of your unspent LP pool back, so it'd go a long way to at least replacing lost skills, though it's not really as efficient as just grinding up a second character. Not to mention having LP to spend on claims and for contributing to village authority.
I'll also note curios will be come less than useful if you've already hit the cap, though a person could keep building their LP for if/when they die. If I understand the mechanic correctly, you get a portion of your unspent LP pool back, so it'd go a long way to at least replacing lost skills, though it's not really as efficient as just grinding up a second character. Not to mention having LP to spend on claims and for contributing to village authority.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.