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kLauE
- Posts: 1085
- Joined: Thu Aug 06, 2009 12:58 am
Re: Game Development: Removed Grievous Damage From Ants
lol another stupid update. next stuff u can abuse lol gg
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Haba
- Posts: 666
- Joined: Sun Nov 01, 2009 9:36 pm
Re: Game Development: Removed Grievous Damage From Ants
So, let me get this right.arriel wrote:[--]Prior to that update I spent like 6-7 hours in game everyday, now I only spend half an hour before I run out of things to do.[--]
--It frees out lots of time but... for what?
[--]I am no manchkin, I enjoyed realism of that game pretty much, and now it is ruined--
Thanks for horrible update.
1.) You find it unrealistic that you're actually able to stockpile food through hunting?
2.) You miss having to grind for food 6 hours a day, but are not a munchkin?
Interesting...
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Alamarian
- Posts: 310
- Joined: Mon Dec 14, 2009 11:23 pm
Re: Game Development: Removed Grievous Damage From Ants
I agree that x10 is too much, x5 sounds good. I also like the idea of replacing the day/night beliefs.
But fuck everyone who wants it back the way it was. Seriously. With a huge rubber wang.
But fuck everyone who wants it back the way it was. Seriously. With a huge rubber wang.
"The path of my life is strewn with cowpats from the devil's own satanic herd."
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arriel
- Posts: 221
- Joined: Sun Mar 07, 2010 9:40 pm
Re: Game Development: Removed Grievous Damage From Ants
No, I`m not a munchkin. I don`t do looms, bandages or any other stuff to level up faster than usual gameplay allowes.Haba wrote: So, let me get this right.
1.) You find it unrealistic that you're actually able to stockpile food through hunting?
2.) You miss having to grind for food 6 hours a day, but are not a munchkin?
Interesting...
You obviously don`t get it. I got most of my LP through hunting. Now that hunting is not needed, I won`t be able to gain any skills in the same amount of time, unless I use some cheat or trick. I used to do long-range walks doing cartography stuff, but it`s not viable anymore also, because of boars. Those hours I spent in game were actually filled with many things I found interesting. To get what I got earlier through interesting gameplay, now I need to grind.
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x-quake
- Posts: 5
- Joined: Sun Mar 14, 2010 8:48 pm
Re: Game Development: Removed Grievous Damage From Ants
SynthesisAlpha wrote:Replace the COMPLETELY USELESS day/night belief with a metabolism belief. Neutral would be 5x the old hunger rate (half the current), Full sloth would give you the 10x slower hunger decay, and double (or more) the varied diet FEP bonus. Full Shrew would set your hunger decay to the old rate, but halve (or more) the varied diet bonus. Some of us WANT to eat more, and some people can't be bothered. Give us the option of playing Eating Things Online.
This. I absolutely love this idea.
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Seizure
- Posts: 1021
- Joined: Thu Sep 03, 2009 5:55 pm
Re: Game Development: Removed Grievous Damage From Ants
I like love this idea.SynthesisAlpha wrote:Replace the COMPLETELY USELESS day/night belief with a metabolism belief. Neutral would be 5x the old hunger rate (half the current), Full sloth would give you the 10x slower hunger decay, and double (or more) the varied diet FEP bonus. Full Shrew would set your hunger decay to the old rate, but halve (or more) the varied diet bonus. Some of us WANT to eat more, and some people can't be bothered. Give us the option of playing Eating Things Online.
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Jeff
- Posts: 393
- Joined: Wed Aug 12, 2009 1:14 am
Re: Game Development: Removed Grievous Damage From Ants
Almost everyone would get the shrew slider to raise the stats, rendering the slider useless. And there's almost no malus in the shrew slider, by the way, since the varied diet bonus can be outputted with a couple of foods.
"I'm just an humble farmer, after all"
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Game Development: Removed Grievous Damage From Ants
True, but I'm willing to bet that aside from the nature/industry duality, probably 90% of the players have the same slider settings anyways
Karede wrote: It takes a special kind of autism to play this game
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: Removed Grievous Damage From Ants
http://spreadsheets.google.com/viewanal ... eDBnRWc6MAbitza wrote:True, but I'm willing to bet that aside from the nature/industry duality, probably 90% of the players have the same slider settings anyways
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Game Development: Removed Grievous Damage From Ants
90% of respondents to the third and most recent census selected full nature. Virtually everyone selected Peaceful instead of Martial, which makes sense, because the LP bonus allows you to do more damage despite the combat penalty. Finally, Barbarian was far more popular that Civilization. All the other settings where, for the most part, kept at neutral.bitza wrote:True, but I'm willing to bet that aside from the nature/industry duality, probably 90% of the players have the same slider settings anyways
Ah, beat by Jackard. Unfortunately, Google docs won't let you change data on a summary, but I do have all the raw data safe from before the vandalism.
PS, if I ever meet you, JTG, there will be words.
Surprise.