Hmmm. Not sure how that interacts with pathfinding and such, but perhaps. Movement hits were a good thing?Pan_w_okularach wrote:could movement hits be brought back?
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Game Development: Fighting Quail
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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jordancoles
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- Joined: Sun May 29, 2011 6:50 pm
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Re: Game Development: Fighting Quail
They weren't bad, but it's arguably much easier to stick to someone's back in Hafen with pushout and the chasing speed buff that's probably still a thingjorb wrote:Hmmm. Not sure how that interacts with pathfinding and such, but perhaps. Movement hits were a good thing?Pan_w_okularach wrote:could movement hits be brought back?
If movement hits were re-added I'm pretty sure it would just lock people into place during fights; the first person to run or misclick away would lose pretty quickly
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Fighting Quail
not sure why anyone would want movement hits when clipping is shit, let me just stand still and get destroyed haha oh if i click away ill get destroyed even faster
before the pushout update movement hits wouldve been awesome but now, nothx
before the pushout update movement hits wouldve been awesome but now, nothx
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Field
- Posts: 220
- Joined: Thu Dec 14, 2017 3:55 pm
Re: Game Development: Fighting Quail
Since we have such long cooldowns on some skills, why not allow us to use more at once than just 10? This starts to look like more proper MMO combat system but... without that which kinda makes it tedious. I wonder if that would make it better. Certainly more fun but hard to keybind most of the skills.

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Rafalek
- Posts: 6
- Joined: Sun Feb 04, 2018 4:13 pm
Re: Game Development: Fighting Quail
Hey i am new into this game i heard that sword sux. Should i start to use axe?
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FuriousFox
- Posts: 11
- Joined: Fri Aug 28, 2015 8:06 pm
Re: Game Development: Fighting Quail
Why CD timer counts down only in battle? The same with openings.
And... My dream to kill troll is seems to be ruined. Disappointed. What about nerf animals?
And... My dream to kill troll is seems to be ruined. Disappointed. What about nerf animals?
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Game Development: Fighting Quail
Honestly I don't see how this combat system could be any better than the previous one and we can change numbers, reduce or increase cooldowns etc but I think the idea behind it is just bad
Last edited by Ozzy123 on Thu Mar 08, 2018 12:25 pm, edited 1 time in total.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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Pan_w_okularach
- Posts: 790
- Joined: Mon Aug 04, 2014 10:57 am
Re: Game Development: Fighting Quail
it's the same system pretty much watch two parties running in circles trying to split and surround one person from the other crowd while trying to not get surrounded themselves because if you get within the melee range with a few opponents at the same time you can get KOed real fast but a 1v1 would last a century... nothing changes
Memories of pain
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avros008
- Posts: 486
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Re: Game Development: Fighting Quail
Thanks jorb for beautiful sarık 
dafels wrote:the midges are not the problem,
you're the problem
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ChildhoodObesity
- Posts: 4165
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Re: Game Development: Fighting Quail
heh idk at least in the system before you could try and defend AND run off, now if you get opknocked up u just have to run and hope no one hits u during the time the opknock naturally lowers. i dont think its very cool to just kinda sit there and watch ur char get fucked and be able to do nothing heh....Pan_w_okularach wrote:it's the same system pretty much watch two parties running in circles trying to split and surround one person from the other crowd while trying to not get surrounded themselves because if you get within the melee range with a few opponents at the same time you can get KOed real fast but a 1v1 would last a century... nothing changes
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)