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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Stack of Stacks
Cool, now add a way to see if toggle is on/off without having to toggle it to the other position (and back if it was already in desired position.)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Stack of Stacks
Yeah, I know. I do want to do that, but the way in which I want to do it depends on a slightly larger rewrite of the action menu as a whole that I haven't fully thought through yet.vatas wrote:Cool, now add a way to see if toggle is on/off without having to toggle it to the other position (and back if it was already in desired position.)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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_Scipio
- Posts: 304
- Joined: Sat Aug 29, 2015 3:22 am
- Location: Interrogating your villagers.
Re: Game Development: Stack of Stacks
loftar wrote:The server is now patched with a couple of small fixes:
- There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
- With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
- Also fixed a bug where auto-stacking doesn't work properly in some situations.

mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
Warriors of Annihilation ; The Crimson Tide ; Remnants of the Few; The Hunt Goes On-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Stack of Stacks
Stackable buckets (different bucket sizes so you can put them inside each other)
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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524u
- Posts: 173
- Joined: Wed Nov 17, 2010 2:23 pm
Re: Game Development: Stack of Stacks
Thank you!loftar wrote:The server is now patched with a couple of small fixes:
- There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
- With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
- Also fixed a bug where auto-stacking doesn't work properly in some situations.
B)
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Jazminekhan
- Posts: 69
- Joined: Mon Jul 29, 2013 1:54 am
- Location: Vancouver, Canada
Re: Game Development: Stack of Stacks
loftar wrote:The server is now patched with a couple of small fixes:
- There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
- With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
- Also fixed a bug where auto-stacking doesn't work properly in some situations.
THANK YOU FOR LISTENING TO US!
As so many have already requested, can you please add stacking for Eggs, Wool, and Crops/Seeds?
If you're so resilient to make farming easier, consider making this an unlockable feature for the farmer credo.
Thanks
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Credoboy31
- Posts: 3
- Joined: Fri Nov 23, 2018 8:09 am
Re: Game Development: Stack of Stacks
Perfect. There are definitely niche situations where stacking gets in the way and this solves that neatly. I love this new OP featureloftar wrote:The server is now patched with a couple of small fixes:
- There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
- With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
- Also fixed a bug where auto-stacking doesn't work properly in some situations.
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524u
- Posts: 173
- Joined: Wed Nov 17, 2010 2:23 pm
Re: Game Development: Stack of Stacks
I noticed that not every tree bough is stackable
for example:
Spruce bough is stackable, but fir bough isn't
for example:
Spruce bough is stackable, but fir bough isn't
B)
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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Stack of Stacks
pretty neat, ideally you could choose which item to auto stack in the futre
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wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Game Development: Stack of Stacks
did u scrap the neat looking bundle art? kind of liked the aesthetic of it.
see homo sexuality trending,. do not do that.