Game Development: Stack of Stacks

Announcements about major changes in Haven & Hearth.
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vatas
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Re: Game Development: Stack of Stacks

Post by vatas »

Cool, now add a way to see if toggle is on/off without having to toggle it to the other position (and back if it was already in desired position.)
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loftar
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Re: Game Development: Stack of Stacks

Post by loftar »

vatas wrote:Cool, now add a way to see if toggle is on/off without having to toggle it to the other position (and back if it was already in desired position.)
Yeah, I know. I do want to do that, but the way in which I want to do it depends on a slightly larger rewrite of the action menu as a whole that I haven't fully thought through yet.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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_Scipio
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Re: Game Development: Stack of Stacks

Post by _Scipio »

loftar wrote:The server is now patched with a couple of small fixes:
  • There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
  • With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
  • Also fixed a bug where auto-stacking doesn't work properly in some situations.
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Audiosmurf
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Re: Game Development: Stack of Stacks

Post by Audiosmurf »

Stackable buckets (different bucket sizes so you can put them inside each other)
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524u
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Re: Game Development: Stack of Stacks

Post by 524u »

loftar wrote:The server is now patched with a couple of small fixes:
  • There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
  • With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
  • Also fixed a bug where auto-stacking doesn't work properly in some situations.
Thank you!
B)
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Jazminekhan
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Re: Game Development: Stack of Stacks

Post by Jazminekhan »

loftar wrote:The server is now patched with a couple of small fixes:
  • There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
  • With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
  • Also fixed a bug where auto-stacking doesn't work properly in some situations.

THANK YOU FOR LISTENING TO US!

As so many have already requested, can you please add stacking for Eggs, Wool, and Crops/Seeds?

If you're so resilient to make farming easier, consider making this an unlockable feature for the farmer credo.

Thanks
Credoboy31
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Re: Game Development: Stack of Stacks

Post by Credoboy31 »

loftar wrote:The server is now patched with a couple of small fixes:
  • There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
  • With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
  • Also fixed a bug where auto-stacking doesn't work properly in some situations.
Perfect. There are definitely niche situations where stacking gets in the way and this solves that neatly. I love this new OP feature
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524u
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Re: Game Development: Stack of Stacks

Post by 524u »

I noticed that not every tree bough is stackable

for example:
Spruce bough is stackable, but fir bough isn't
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gravesmerch
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Re: Game Development: Stack of Stacks

Post by gravesmerch »

pretty neat, ideally you could choose which item to auto stack in the futre
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wonder-ass
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Re: Game Development: Stack of Stacks

Post by wonder-ass »

did u scrap the neat looking bundle art? kind of liked the aesthetic of it.
see homo sexuality trending,. do not do that.

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