Glad you like it. Considering making it permanent.Ferinex wrote:The Eye of Sauron thing is fucking genius. Cheers!
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Prelude: World 14
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Prelude: World 14
Getting spied on for the whole world doesn't sound like too great of an idea. Unless you mean implementing it every time world is soon to be reset.
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Willberfollower
- Posts: 49
- Joined: Sat Mar 21, 2020 6:16 pm
Re: Prelude: World 14
What's the point of pvp if you can't cause any harm or there are no consequences at all? That's like playing a battle royal saying its pvp and you can still shoot at each other but no one dies. How lame is that?VDZ wrote: What you're posting are mostly examples of griefing hate, not PvP hate. They do not limit PvP itself, only the harm that could result from PvP (which should actually make players more willing to engage in PvP).
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Prelude: World 14
Competition? It's more like playing a battle royale game and when you die there are no negative consequences outside of the battle you opted into. Which is exactly how 99% of battle royale games operate. Imagine if battle royale games instead deleted your account whenever you died. Such a game would bleed players like crazy.Willberfollower wrote:What's the point of pvp if you can't cause any harm or there are no consequences at all? That's like playing a battle royal saying its pvp and you can still shoot at each other but no one dies.
There are already plenty of negative consequences to losing in combat. You get your shit looted and get a bunch of wounds that are a pain to heal. Why must a defeat lead to complete annihilation?
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Prelude: World 14
Some games are like that just because people like the risk, either switch the game or get used to it.VDZ wrote:Competition? It's more like playing a battle royale game and when you die there are no negative consequences outside of the battle you opted into. Which is exactly how 99% of battle royale games operate. Imagine if battle royale games instead deleted your account whenever you died. Such a game would bleed players like crazy.
There are already plenty of negative consequences to losing in combat. You get your shit looted and get a bunch of wounds that are a pain to heal. Why must a defeat lead to complete annihilation?
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
Re: Prelude: World 14
Dear god no, barring end of world stuff, it would fuckin obnoxious and a little immersion breaking.jorb wrote:Glad you like it. Considering making it permanent.Ferinex wrote:The Eye of Sauron thing is fucking genius. Cheers!
People have Curtain walls for a reason
Ganking in pvp exists
It would suck to escape in pvp whilst redhanded or something, hide in a cave and then pop up on the stream
It'd be almost mandatory to have someone watching it in a competitive group.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Prelude: World 14
I would often carry troll eyes so dakkan could watch me/record PVP clips on vanilla client for more cohesive/larpy videos instead of a million PVP overlays and alarms. It could be cool to have an easier opt-in option for something like that, but IMO it would get exploited pretty hard if it was just scrying random people publicly 24/7.jorb wrote:Glad you like it. Considering making it permanent.Ferinex wrote:The Eye of Sauron thing is fucking genius. Cheers!
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Prelude: World 14
This would be too breaking for certain things.jorb wrote: Glad you like it. Considering making it permanent.
Baddies would check popular or known places such as markets or any other hubs to jump for gank, also ambushes could be scouted by it, I'm not even speaking about village infrastructures people don't want to show. That's way too much of power for people, leave it for your leisure
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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bumfrog
- Under curfew
- Posts: 429
- Joined: Wed Mar 24, 2021 12:47 am
Re: Prelude: World 14
As long as you don’t turn it on until ~6 months or so into the world, sounds great! Makes the game feel more alive when we can see ppl playing it.jorb wrote:Glad you like it. Considering making it permanent.cuck wrote:The Eye of Sauron thing is fucking genius. Cheers!
I mean, if you remove all your clothes and hide in some empty cabin, will people have really any identifying info to get you with?mulamishne wrote: Dear god no, barring end of world stuff, it would fuckin obnoxious and a little immersion breaking.
People have Curtain walls for a reason
Ganking in pvp exists
It would suck to escape in pvp whilst redhanded or something, hide in a cave and then pop up on the stream
It'd be almost mandatory to have someone watching it in a competitive group.
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Prelude: World 14
Why would anyone remove their closes knowing someone can watch them?bumfrog wrote: I mean, if you remove all your clothes and hide in some empty cabin, will people have really any identifying info to get you with?
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13

