Divine Intervention: Herald et Consortes vs. Dev Team

Announcements about major changes in Haven & Hearth.
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Ø »

DonVelD wrote:
3knopo4niy wrote:
terechgracz wrote:This water didn't caused so much issue as you say. Water quality higher by Wq will cause you to get up to W/5 higher tree q, in this case it's +32q. Not really game breaking at this point. You can calculate this yourself either simulating using excel or figure that out on paper (it's called fixed point).
ahahaha you are funny, apparently you don’t understand anything about the game, if you think that water is only needed for planting trees.
literally useless in any other case, maybe you're unexperienced enough to think that taproot lacing matters
No one uses Hardened Leather or Silk or countless other things in this game.
NOOOOO MY PANCAKES! NOT MY PANCAKES! :lol:
User avatar
strpk0
Posts: 1244
Joined: Sat Sep 03, 2011 11:44 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by strpk0 »

Ø wrote: Hardened Leather or Silk
kind of proving his point :?
Granger wrote:Fuck off, please go grow yourself some decency.
Image
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Ø »

strpk0 wrote:
Ø wrote: Hardened Leather or Silk
kind of proving his point :?
i mean... its funny tho
User avatar
Apocoreo
Posts: 908
Joined: Wed Feb 02, 2011 4:33 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Apocoreo »

Ø wrote: Everyone else seems so... one dimensional...
Destroy them all, we refused this advantage, tis only fair no one should keep their advantagese
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
dt01cpt01
Posts: 1
Joined: Wed Jan 03, 2024 1:02 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by dt01cpt01 »

On a side note, having collective magic rituals like that would be fun. Like sing together for a rain, or for better crops, or for luck in hunt, or for better water, or for golden taurus, whatever.
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Ø »

Apocoreo wrote:
Ø wrote: Everyone else seems so... one dimensional...
Destroy them all, we refused this advantage, tis only fair no one should keep their advantagese
*shrug* We wouldn't be impacted directly, but how many would quit?
dt01cpt01 wrote:On a side note, having collective magic rituals like that would be fun. Like sing together for a rain, or for better crops, or for luck in hunt, or for better water, or for golden taurus, whatever.
Would be kind of cool. Maybe make a post in C&I. For the sake of argument... How many alts does it take to get to the center of a tootsie-pop? If you watched the "apology" video and saw how many alts ChildhoodObesity had for water well you might reconsider enabling such a thing.
3knopo4niy
Posts: 14
Joined: Sun Mar 08, 2020 3:56 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by 3knopo4niy »

DonVelD wrote:
3knopo4niy wrote:
terechgracz wrote:This water didn't caused so much issue as you say. Water quality higher by Wq will cause you to get up to W/5 higher tree q, in this case it's +32q. Not really game breaking at this point. You can calculate this yourself either simulating using excel or figure that out on paper (it's called fixed point).
ahahaha you are funny, apparently you don’t understand anything about the game, if you think that water is only needed for planting trees.
literally useless in any other case, maybe you're unexperienced enough to think that taproot lacing matters

I don’t know, maybe you’ve never made Lue for a Anvil, Kiln and everything that needs white clay? wood is also the engine of all progress, here every experienced player fights for quality, and you want to tell me “ha-ha dude, water 259 does not affect anything”
Stoneface
Posts: 290
Joined: Sat Sep 04, 2010 1:28 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Stoneface »

Could always make every well currently built ingame right now q260, that would remove any benefit and everyone would be on level playing field ;)
jock
Posts: 733
Joined: Thu Mar 08, 2012 7:27 am

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by jock »

jock wrote:
jock wrote:This is another reason wells and other mechanics need a catch-up. if a well is ahead other wells dug should not cost extra till they reach that same quality.

This places a player check on top of ensuring everyone can play on the same level and reduces the power of finding 1 good spot for water in the world forever.
This same logic of digging deeper could then also be applied to resources at different increases e.g. dig pit clay deeper for higher pit clay.
Timucuax
Posts: 4
Joined: Sun Feb 19, 2012 11:26 pm

Re: Divine Intervention: Herald et Consortes vs. Dev Team

Post by Timucuax »

i need to know if we are reseting so i can have some rest before the w16 :D

Return to “Announcements”