WORLD 17 NOWDao wrote:Yes, and 3 weeks after, your general playing strategy would be based on writing messages like "w17"...noindyfikator wrote:Massa wrote: I usually take 3 weeks off at work. Haven is like a second job. First 2-3 days 24/7 then 20h a day for 3 weeks is the right way to play the game
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Colorful Carpet


ass blast USA
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Colorful Carpet
AAAAAAAUUUUUUUUU AWOOGA AWOOOOOOOGA AOOOOOOOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU


ass blast USA
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Colorful Carpet
3 weeks off is insane lmaonoindyfikator wrote: I usually take 3 weeks off at work. Haven is like a second job. First 2-3 days 24/7 then 20h a day for 3 weeks is the right way to play the game
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Dao
- Posts: 5
- Joined: Thu Feb 27, 2020 12:30 am
Re: Game Development: Colorful Carpet
And it has nothing even close to having fun from the game...Dawidio123 wrote:noindyfikator wrote:3 weeks off is insane lmao
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Colorful Carpet
I gotta ask, with what you know now, do you still feel this way?dafels wrote:They were not born yesterday. If they would seriously plan for steam then they would have known much more about it by now than you do. Chill out or smth idk lolRobben_DuMarsch wrote:I choose to remain optimistic. We've seen Loftar has been consistently working on the client, and we've got other indication they are working on larger stuff, and now Jorb is reporting (albeit vaguely) the same.
That said, Jorb and Loftar, if you are indeed working in the direction of steam please consider opening a steam page for it earlier rather than keeping it a surprise. I'm not asking because I feel you are somehow required to keep us in the loop, I'm asking for pragmatic reasons related to a steam launch.
When a game is released on steam, there is a certain level of algorithmic recommendation that the steam store uses to advertise games. They will highlight your game on the front page of the steam store based, in a huge part, how many people have "wish-listed" the game. If you put up the steam store page early, we can word of mouth spread news that Haven will be getting a steam store launch and ask people to wishlist it when the game launches. As I've spelled out, this will give the game wider reach on launch.
With a little bit of advance notice, it'll probably spread virally amongst former Haven players (of which there are many over the years), and hopefully we can mobilize enough of that population to wishlist the game that it can see substantial free advertising on launch. The free advertising, one click ease of installation, can make indie games have small or large viral launches on steam.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Game Development: Colorful Carpet
Lol yeah, his post aged like milk. Jorb and loftar were like a deer in the headlights during that stream.Robben_DuMarsch wrote:I gotta ask, with what you know now, do you still feel this way?dafels wrote:They were not born yesterday. If they would seriously plan for steam then they would have known much more about it by now than you do. Chill out or smth idk lolRobben_DuMarsch wrote:I choose to remain optimistic. We've seen Loftar has been consistently working on the client, and we've got other indication they are working on larger stuff, and now Jorb is reporting (albeit vaguely) the same.
That said, Jorb and Loftar, if you are indeed working in the direction of steam please consider opening a steam page for it earlier rather than keeping it a surprise. I'm not asking because I feel you are somehow required to keep us in the loop, I'm asking for pragmatic reasons related to a steam launch.
When a game is released on steam, there is a certain level of algorithmic recommendation that the steam store uses to advertise games. They will highlight your game on the front page of the steam store based, in a huge part, how many people have "wish-listed" the game. If you put up the steam store page early, we can word of mouth spread news that Haven will be getting a steam store launch and ask people to wishlist it when the game launches. As I've spelled out, this will give the game wider reach on launch.
With a little bit of advance notice, it'll probably spread virally amongst former Haven players (of which there are many over the years), and hopefully we can mobilize enough of that population to wishlist the game that it can see substantial free advertising on launch. The free advertising, one click ease of installation, can make indie games have small or large viral launches on steam.
We might lose our hats and verification, and their steam reviews will be the lowest possible due to their own incompetence. However, not all is bad, because the wicker picker is confirmed to be fixed on launch! huzzah!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Colorful Carpet
Yayovertyped wrote:the wicker picker is confirmed to be fixed on launch! huzzah!
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Colorful Carpet
Yeah it aged like very fine milk! I don't remember what it was about it was about steam something something and I cant be bothered to read it again. I agree! Nothing new tho!Robben_DuMarsch wrote:I gotta ask, with what you know now, do you still feel this way?dafels wrote:They were not born yesterday. If they would seriously plan for steam then they would have known much more about it by now than you do. Chill out or smth idk lolRobben_DuMarsch wrote:I choose to remain optimistic. We've seen Loftar has been consistently working on the client, and we've got other indication they are working on larger stuff, and now Jorb is reporting (albeit vaguely) the same.
That said, Jorb and Loftar, if you are indeed working in the direction of steam please consider opening a steam page for it earlier rather than keeping it a surprise. I'm not asking because I feel you are somehow required to keep us in the loop, I'm asking for pragmatic reasons related to a steam launch.
When a game is released on steam, there is a certain level of algorithmic recommendation that the steam store uses to advertise games. They will highlight your game on the front page of the steam store based, in a huge part, how many people have "wish-listed" the game. If you put up the steam store page early, we can word of mouth spread news that Haven will be getting a steam store launch and ask people to wishlist it when the game launches. As I've spelled out, this will give the game wider reach on launch.
With a little bit of advance notice, it'll probably spread virally amongst former Haven players (of which there are many over the years), and hopefully we can mobilize enough of that population to wishlist the game that it can see substantial free advertising on launch. The free advertising, one click ease of installation, can make indie games have small or large viral launches on steam.
Click to read Developer's thoughts on PvP
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dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Game Development: Colorful Carpet
But at the end I believe loftar and jorb will still do a good job, no doubts about that
Click to read Developer's thoughts on PvP

