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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Surveyor's Delight
What about the traveling merchant playstyle guys?
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jackykill
- Posts: 10
- Joined: Thu Nov 10, 2022 12:12 pm
Re: Game Development: Surveyor's Delight
Dawidio123 wrote:What about the traveling merchant playstyle guys?
what about it? risky but possible.
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Newbie53
- Posts: 46
- Joined: Thu Dec 26, 2024 8:00 pm
Re: Game Development: Surveyor's Delight
I want the old system back. In this new system it's possible to tell if Terrain is perfectly flat anymore. The old system gave a slider to make sure all Terrain was the same exact heigh.
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Newbie53
- Posts: 46
- Joined: Thu Dec 26, 2024 8:00 pm
Re: Game Development: Surveyor's Delight
The slider and color of the dots told you if everything was completely level, the new system doesn't do that at all. What happens instead is the dots now only change to reflect if it's aligned with whatever slope the new script decides to set thus I've wasted tons of stamina trying to get it right.loftar wrote:Is this effectively a complaint that it's hard to make fine adjustments to the level, or am I misunderstanding you? The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you? I don't mean that in a rude manner, nor that I couldn't be persuaded to support bad mice, mind you, just trying to figure out what the problem is.xyzzy57 wrote:The slider was a bit annoying, because it would often move 2 steps when I only wanted one, but it was easy to understand, and didn't require me to have something in survey range that was already the desired level. I could easily do "make this whole area one notch lower/higher" - something I did routinely when I wanted earth to level elsewhere, or wanted to dispose of earth without making an unsightly mess.
Did the previous leveling tool provide a handy reference that the new one doesn't? It wasn't the intention to remove anything.xyzzy57 wrote:And how do I select a level, if there isn't a handy reference already present?
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bubblebudd
- Posts: 8
- Joined: Tue Apr 17, 2018 8:57 pm
Re: Game Development: Surveyor's Delight
You need a tutorial for the new surveying tool? Once you get the hang of it, its pretty convenient to use. Makes leveling and sloping easier then before.Newbie53 wrote:The slider and color of the dots told you if everything was completely level, the new system doesn't do that at all. What happens instead is the dots now only change to reflect if it's aligned with whatever slope the new script decides to set thus I've wasted tons of stamina trying to get it right.loftar wrote:Is this effectively a complaint that it's hard to make fine adjustments to the level, or am I misunderstanding you? The current setting is that 10 pixels of vertical mouse movement causes a change of one Z unit to the point(s) being dragged. I will admit it never even crossed my mind that this would be too course. Are you using a somewhat bad mouse or something that causes this to be a problem for you? I don't mean that in a rude manner, nor that I couldn't be persuaded to support bad mice, mind you, just trying to figure out what the problem is.xyzzy57 wrote:The slider was a bit annoying, because it would often move 2 steps when I only wanted one, but it was easy to understand, and didn't require me to have something in survey range that was already the desired level. I could easily do "make this whole area one notch lower/higher" - something I did routinely when I wanted earth to level elsewhere, or wanted to dispose of earth without making an unsightly mess.
Did the previous leveling tool provide a handy reference that the new one doesn't? It wasn't the intention to remove anything.xyzzy57 wrote:And how do I select a level, if there isn't a handy reference already present?
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Surveyor's Delight
Honestly, if you just want to create a flat area, this patch was a downgrade. Once you figure out the correct button to press you can more or less have the old survey, but you can now misclick a survey dot. At best this just makes it harder to move around the survey area. At worst you accidentally edit the dot.
Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)
Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.
Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)
Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Surveyor's Delight
Is there even a way to set a survey area to precisely the mean you've found over a larger area anymore?vatas wrote:Honestly, if you just want to create a flat area, this patch was a downgrade. Once you figure out the correct button to press you can more or less have the old survey, but you can now misclick a survey dot. At best this just makes it harder to move around the survey area. At worst you accidentally edit the dot.
Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)
Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.
Like if I determine the mean height of a 100x100 area is 74 Z or whatever, how do we even set the survey to match that over the entire 100x100 tile area now?
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reqvaa
- Posts: 79
- Joined: Sat Dec 15, 2012 10:17 am
Re: Game Development: Surveyor's Delight
i failed to survey 3*3 tiles, struggled for ~10 minutes to make it flat, cried and criedvatas wrote:Honestly, if you just want to create a flat area, this patch was a downgrade. Once you figure out the correct button to press you can more or less have the old survey, but you can now misclick a survey dot. At best this just makes it harder to move around the survey area. At worst you accidentally edit the dot.
Also when I first read the patch note, I assumed you can change the size (X and Y dimensions) of an existing survey and was disappointed to find this wasn't a case. (Honestly not a big deal, would be nice to have but can live without.)
Another change was that you can't drag a survey placement beyond the 30-tile limit. This can be helpful in the sense that new/inexperienced player isn't left confused when too large of a survey fails to place. On the other hand, Survey Tool had been used as an improvised "measuring tape" tool that could be used for distances longer than 30 tiles.
old tool was simple, but simple -_-
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pagsiu
- Posts: 352
- Joined: Fri Feb 25, 2011 3:14 am
Re: Game Development: Surveyor's Delight
Skill issue. You can drag the survey area up/down by dragging the frame, not the corner dot.reqvaa wrote: i failed to survey 3*3 tiles, struggled for ~10 minutes to make it flat, cried and cried
old tool was simple, but simple -_-
Marking forum read since World 2.


