Game Development: World 16.2

Announcements about major changes in Haven & Hearth.
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jorb
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Re: Game Development: World 16.2

Post by jorb »

stchristopher wrote:Tidö
Image

12 or so minutes remaining! Best of luck in the new world!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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jorb
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Re: Game Development: World 16.2

Post by jorb »

rye130 wrote:
Or is it the character with the highest sum of all their attributes and your reduction is based on how close the sum of your attributes are to theirs? In which case you get punished when you accidentally get a stat you don't care about since it'll decrease the amount of hunger reduction you get.
We're looking at proportions of the single highest attribute on the server.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Luno
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Re: Game Development: World 16.2

Post by Luno »

Audiosmurf wrote:the main issue with the ever-increasing leniency of fast travel
lol, lmao even
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losexd
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Re: Game Development: World 16.2

Post by losexd »

where new sub hats

w3 - AD
w6 - Shamanizma, LS Dragons Reach, AD
w7 - LS Old Monkey, AD
w10 - Shamanizma
w12 - North Star, LS Midgard Island
W13 - Monke and LS Midgard
W15 - LS ☾ Moon Lake ☾
W16 - Balls Bay, Will Consider, ???


My W7 Legacy old shop (Closed): viewtopic.php?f=35&t=35221
Котёнок
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Re: Game Development: World 16.2

Post by Котёнок »

jorb wrote:
rye130 wrote:
Or is it the character with the highest sum of all their attributes and your reduction is based on how close the sum of your attributes are to theirs? In which case you get punished when you accidentally get a stat you don't care about since it'll decrease the amount of hunger reduction you get.
We're looking at proportions of the single highest attribute on the server.
Sorry, I'm a total noob and don't know how to read. Does this mean that hunger no longer regenerates on its own, except for once a week?
Shaki
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Re: Game Development: World 16.2

Post by Shaki »

jorb wrote:
rye130 wrote:
Or is it the character with the highest sum of all their attributes and your reduction is based on how close the sum of your attributes are to theirs? In which case you get punished when you accidentally get a stat you don't care about since it'll decrease the amount of hunger reduction you get.
We're looking at proportions of the single highest attribute on the server.
Just say you hate miners lmao
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rye130
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Re: Game Development: World 16.2

Post by rye130 »

jorb wrote:
rye130 wrote:
Or is it the character with the highest sum of all their attributes and your reduction is based on how close the sum of your attributes are to theirs? In which case you get punished when you accidentally get a stat you don't care about since it'll decrease the amount of hunger reduction you get.
We're looking at proportions of the single highest attribute on the server.
So a character with 1k in every stat would get the same reduction as a charcter with 10 in all stats except one stat where they have 1k.
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guterpop
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Re: Game Development: World 16.2

Post by guterpop »

"Thingwall knowledge is shared with party members. You may, thus, travel to neighboring Thingwalls if someone in your party knows them, even if you do not."

Can't wait to use a bot to run around and give 0 risk to my main so I can teleport around. :)
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jorb
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Re: Game Development: World 16.2

Post by jorb »

rye130 wrote:So a character with 1k in every stat would get the same reduction as a charcter with 10 in all stats except one stat where they have 1k.
Indeed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Audiosmurf
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Re: Game Development: World 16.2

Post by Audiosmurf »

I'm taking this opportunity to remind you that you should add a preview to the hats, where you click on the hat image on the store page, and it displays what the hat model looks like, rather than just the inventory icon. People would probably be more willing to pull the trigger on them if it wasn't a choice between a total crapshoot and tunneling through patchnotes to see what the hat looks like.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual

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