Ender Client

Forum for alternative clients, mods & discussions on the same.
Kubaowi
Posts: 1
Joined: Mon Apr 20, 2015 5:17 pm

Re: Ender Client

Post by Kubaowi »

Hey, i have encountered a problem with running the client. Does anyone know how to solve this? Here's the error message:

Code: Select all

com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x6636d821]], idx 0], pfdID 10, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
	at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
	at com.jogamp.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:424)
	at com.jogamp.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1513)
	at com.jogamp.opengl.awt.GLCanvas.addNotify(GLCanvas.java:609)
	at java.desktop/java.awt.Container.addNotify(Container.java:2801)
	at java.desktop/java.awt.Window.addNotify(Window.java:787)
	at java.desktop/java.awt.Frame.addNotify(Frame.java:493)
	at java.desktop/java.awt.Window.pack(Window.java:825)
	at haven.MainFrame.<init>(MainFrame.java:187)
	at haven.MainFrame.main2(MainFrame.java:447)
	at haven.MainFrame.lambda$main$0(MainFrame.java:486)
	at java.base/java.lang.Thread.run(Thread.java:831)
User avatar
DreadKatak
Posts: 76
Joined: Mon Nov 26, 2018 3:10 am

Re: Ender Client

Post by DreadKatak »

Kubaowi wrote:Hey, i have encountered a problem with running the client. Does anyone know how to solve this? Here's the error message:

Code: Select all

com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x6636d821]], idx 0], pfdID 10, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
	at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
	at com.jogamp.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:424)
	at com.jogamp.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1513)
	at com.jogamp.opengl.awt.GLCanvas.addNotify(GLCanvas.java:609)
	at java.desktop/java.awt.Container.addNotify(Container.java:2801)
	at java.desktop/java.awt.Window.addNotify(Window.java:787)
	at java.desktop/java.awt.Frame.addNotify(Frame.java:493)
	at java.desktop/java.awt.Window.pack(Window.java:825)
	at haven.MainFrame.<init>(MainFrame.java:187)
	at haven.MainFrame.main2(MainFrame.java:447)
	at haven.MainFrame.lambda$main$0(MainFrame.java:486)
	at java.base/java.lang.Thread.run(Thread.java:831)
Someone else suggested reinstalling java to fix that one:
conditional_cheese wrote:If anybody's still having this problem, it was solved by reinstalling java. I had OpenJDK installed, and while vanilla and pasta clients ran just fine, ender was shitting the bed on launch. Once I deleted OpenJDK and installed java from their oficial website it started working.
conditional_cheese wrote:I get this error when I try to launch the client, can anyone help? Nvidia driver is up to date

Code: Select all

com.jogamp.opengl.GLException: Unable to determine GraphicsConfiguration: WindowsWGLGraphicsConfiguration[DefaultGraphicsScreen[WindowsGraphicsDevice[type .windows, connection decon, unitID 0, handle 0x0, owner false, NullToolkitLock[obj 0x6a2f765f]], idx 0], pfdID 10, ARB-Choosen true,
	requested GLCaps[rgba 8/8/8/8, opaque, accum-rgba 0/0/0/0, dp/st/ms 16/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]],
	chosen    GLCaps[wgl vid 10 arb: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono  , hw, GLProfile[GL4/GL4.hw], on-scr[.]]]
	at jogamp.opengl.windows.wgl.awt.WindowsAWTWGLGraphicsConfigurationFactory.chooseGraphicsConfigurationImpl(WindowsAWTWGLGraphicsConfigurationFactory.java:182)
	at com.jogamp.nativewindow.GraphicsConfigurationFactory.chooseGraphicsConfiguration(GraphicsConfigurationFactory.java:424)
	at com.jogamp.opengl.awt.GLCanvas.chooseGraphicsConfiguration(GLCanvas.java:1513)
	at com.jogamp.opengl.awt.GLCanvas.addNotify(GLCanvas.java:609)
	at java.desktop/java.awt.Container.addNotify(Container.java:2801)
	at java.desktop/java.awt.Window.addNotify(Window.java:787)
	at java.desktop/java.awt.Frame.addNotify(Frame.java:493)
	at java.desktop/java.awt.Window.pack(Window.java:825)
	at haven.MainFrame.<init>(MainFrame.java:187)
	at haven.MainFrame.main2(MainFrame.java:447)
	at haven.MainFrame.lambda$main$0(MainFrame.java:486)
	at java.base/java.lang.Thread.run(Thread.java:831)
JesusTheAstronaut
Posts: 27
Joined: Fri Jan 20, 2012 9:08 am

Re: Ender Client

Post by JesusTheAstronaut »

mvgulik wrote:@Ender: Any news on a potential Ender-client update in relation to the new "Icon settings" feature in the "Raft Notified" patch ?
Also interested in this. Would love to get a notification when searching for specific animals for credos
User avatar
Zirikana
Posts: 284
Joined: Sat Jan 30, 2010 7:36 pm

Re: Ender Client

Post by Zirikana »

This post might be relevant to the "GraphicsConfiguration" error popping up... I'm encountering it myself running JDK 17.0.2

viewtopic.php?t=70671
"Bein' a minotaur is a lot like bein' a regular human except moo" - J. Rowland
User avatar
mofmoflock1
Posts: 3
Joined: Wed Jun 23, 2021 5:33 pm

Re: Ender Client

Post by mofmoflock1 »

Do any of you guys know how to fix this error im geting

Code: Select all

java.lang.NullPointerException
	at haven.MiniMap.resolve(MiniMap.java:178)
	at haven.MiniMap.tick(MiniMap.java:206)
	at haven.Widget.tick(Widget.java:744)
	at haven.Widget.tick(Widget.java:744)
	at haven.GameUI.tick(GameUI.java:1378)
	at haven.Widget.tick(Widget.java:744)
	at haven.UI.tick(UI.java:225)
	at haven.JOGLPanel.run(JOGLPanel.java:541)
	at java.lang.Thread.run(Unknown Source)
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

...

Post by mvgulik »

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Last edited by mvgulik on Wed Jul 17, 2024 7:18 pm, edited 2 times in total.
User avatar
IaCobak
Posts: 18
Joined: Sun Jul 31, 2011 3:39 pm

Re: Ender Client

Post by IaCobak »

Any ideas? Last time i login 2022-02-19 and all be ok. Something happend for this 10 days and now game doesent work (Autohaven too)

Code: Select all

java.lang.UnsatisfiedLinkError: C:\Users\Felix\AppData\Local\Temp\jogamp_0000\file_cache\jln8396083393376171012\jln6978679091357473237\natives\windows-amd64\gluegen_rt.dll: Can't find dependent libraries
	at java.lang.ClassLoader$NativeLibrary.load(Native Method)
	at java.lang.ClassLoader.loadLibrary0(Unknown Source)
	at java.lang.ClassLoader.loadLibrary(Unknown Source)
	at java.lang.Runtime.load0(Unknown Source)
	at java.lang.System.load(Unknown Source)
	at com.jogamp.common.jvm.JNILibLoaderBase.loadLibraryInternal(JNILibLoaderBase.java:604)
	at com.jogamp.common.jvm.JNILibLoaderBase.access$000(JNILibLoaderBase.java:64)
	at com.jogamp.common.jvm.JNILibLoaderBase$DefaultAction.loadLibrary(JNILibLoaderBase.java:107)
	at com.jogamp.common.jvm.JNILibLoaderBase.loadLibrary(JNILibLoaderBase.java:488)
	at com.jogamp.common.os.DynamicLibraryBundle$GlueJNILibLoader.loadLibrary(DynamicLibraryBundle.java:427)
	at com.jogamp.common.os.Platform$1.run(Platform.java:321)
	at java.security.AccessController.doPrivileged(Native Method)
	at com.jogamp.common.os.Platform.<clinit>(Platform.java:290)
	at com.jogamp.opengl.GLProfile.<clinit>(GLProfile.java:154)
	at haven.JOGLPanel.mkcaps(JOGLPanel.java:73)
	at haven.JOGLPanel.<init>(JOGLPanel.java:93)
	at haven.MainFrame.<init>(MainFrame.java:174)
	at haven.MainFrame.main2(MainFrame.java:447)
	at haven.MainFrame.lambda$main$0(MainFrame.java:486)
	at java.lang.Thread.run(Unknown Source)
User avatar
Karede
Posts: 773
Joined: Mon Jun 03, 2013 6:10 am

Re: Ender Client

Post by Karede »

Getting this error when going near active settlements on Ender, vanilla client seems to work just fine.

Code: Select all

java.lang.RuntimeException: java.lang.NoSuchMethodException: haven.res.lib.plants.GrowingPlant.<init>()
	at haven.Utils.construct(Utils.java:1624)
	at haven.Resource$PublishedCode$Instancer.stdmake(Resource.java:1229)
	at haven.Sprite$FactMaker.make(Sprite.java:75)
	at haven.Sprite$FactMaker.make(Sprite.java:72)
	at haven.Resource$CodeEntry.lambda$get$1(Resource.java:1453)
	at java.security.AccessController.doPrivileged(Native Method)
	at haven.Resource$CodeEntry.get(Resource.java:1443)
	at haven.Resource.getcode(Resource.java:1288)
	at haven.Sprite.create(Sprite.java:136)
	at haven.ResDrawable.<init>(ResDrawable.java:45)
	at haven.OCache.cres(OCache.java:257)
	at haven.OCache.lambda$cres$9(OCache.java:269)
	at haven.OCache$GobInfo.apply(OCache.java:758)
	at haven.Loader.lambda$defer$0(Loader.java:235)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:197)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoSuchMethodException: haven.res.lib.plants.GrowingPlant.<init>()
	at java.lang.Class.getConstructor0(Unknown Source)
	at java.lang.Class.getConstructor(Unknown Source)
	at haven.Utils.construct(Utils.java:1622)
	... 17 more
mvgulik
Posts: 4090
Joined: Fri May 21, 2010 2:29 am

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Post by mvgulik »

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Last edited by mvgulik on Wed Jul 17, 2024 7:02 pm, edited 1 time in total.
JesusTheAstronaut
Posts: 27
Joined: Fri Jan 20, 2012 9:08 am

Re: Ender Client

Post by JesusTheAstronaut »

My game is getting continuously slower over time. I play modern AAA games just fine and have a nice computer and run the game on an SSD but for whatever reason my game has recently started to become rather choppy and even transitions between rooms in buildings are taking several seconds where they were near instantaneous before. I know this probably isn't specifically an Ender client problem, but does anyone have any suggestions to fix this? Is there a cache or something I can clear out without losing all of my configuration data (hotkey binds, options settings, toolbars, etc)

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