-
terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
Just make every well have 259ql and all will be good
-
dafels
- Posts: 3071
- Joined: Sun Nov 14, 2010 7:49 pm
- Yahoo Messenger: davis
Re: Divine Intervention: Herald et Consortes vs. Dev Team
The half assed handling of the consequences has been more amazing to say the least. Have fun playing the rest of the crippled world.azrid wrote: this world is fucked
Click to read Developer's thoughts on PvP
-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Divine Intervention: Herald et Consortes vs. Dev Team
You got less than 1 full cisternSnuggleSnail wrote:As somebody to looted 3 cisterns of water from Troll's willage I think it's fine that the water stays :>)
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
600 buckets of q259 waterSnuggleSnail wrote:As somebody to looted 3 cisterns of water from Troll's willage I think it's fine that the water stays :>)
estimated market value 600 to 1800 tokens
you would be stupid not to sell this seeing as nothing has been done about the circulating water


-
Killface
- Posts: 264
- Joined: Mon Oct 05, 2009 5:27 am
Re: Divine Intervention: Herald et Consortes vs. Dev Team
Love to see it
Jackard wrote:kvc has eleven secret herbs and spices
-
KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
oh come on. you cant place alerts for every q gained in the q gaining game - the server will collapse. loftar can check databases retrospectively yes, but in realtime it will be just too costly resourcewise. and manually check every now and then - thats just too many parameters to pay attention to.Nightdawg wrote:The devs have just been out of touch with the game itself for years
You need proof? there's no fucking alarm going off anywhere when there's a q250 well being created 1 month into the world. Cause why would there be? This is something only someone who ever played this game would know is not right. Same reason there was no alarm in world 11 when people had 623562378952% laurel food and 1k stats above the most autistic grinders out there, same reason there's no alarm when people get quality 600 forageables in world 13, etc.
but the question of raising the village stays... it should be salted and the traces of the water higher than legal wells should be eliminated.
-
Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Divine Intervention: Herald et Consortes vs. Dev Team
You can absolutely set some triggers in the database that would detect abnormalities such as this one, especially if one was to actually comprehend the systems. Let's say you start at 60ql water well, and you upgrade it 14 times, the final upgrade should cost around 1 billion lp, and that'd just be 200ql assuming perfect rolls on each dig. Setting up a trigger that would warn them when a water gets above 200ql (or tbh even 150 would be good to check) would prevent this ever going under their radar. Of course that would require A LOT of triggers to control EVERYTHING, but setting up some triggers on essential and basic materials, such as water, clay, etc. is far from impossible.KwonChiMin wrote: oh come on. you cant place alerts for every q gained in the q gaining game - the server will collapse. loftar can check databases retrospectively yes, but in realtime it will be just too costly resourcewise. and manually check every now and then - thats just too many parameters to pay attention to.
but the question of raising the village stays... it should be salted and the traces of the water higher than legal wells should be eliminated.
You could also set up system where it detects qualities that are way off norm by comparing it to topql previous worlds (Assuming no drastic changes to the industry, but even then it would be a good indicator of how they affected it) in the same timeframe, or any other method to detect statistical outliers in ql.
If the cost of running those in real time ends up too high you could limit the checks to actions that don't happen THAT often like upgrading wells, or you could run those check on a daily/weekly basis.
-
SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
> removing kritters does not make chases last longerChildhoodObesity wrote:You got less than 1 full cisternSnuggleSnail wrote:As somebody to looted 3 cisterns of water from Troll's willage I think it's fine that the water stays :>)
> we were not allied with AD
> the girl I'm fucking who shares a house with me who happens to be the head of AD did not know about the well, I was just SELLING her lower quality water at a FAIR PRICE
> nooo quality 250 water only raised our trees by 12Q it's not that important
> we had less than 1 cistern lying around
bro every single word you say has an ulterior motive. It makes you intolerable to interact with, it always feels like you're performing instead of behaving like a normal human being. The game is not that serious. It's insane to me that some people don't see you as a snake.



"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
http://www.seatribe.se/
-
KwonChiMin
- Posts: 409
- Joined: Fri Mar 05, 2010 7:11 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
that just means that you either let those who are not as stupidly impudent under the radar OR get tonns of alerts later in the world. and yes it requires the knowledge of the game both devs somehow ironically lack.Dawidio123 wrote:You can absolutely set some triggers in the database that would detect abnormalities such as this one, especially if one was to actually comprehend the systems. Let's say you start at 60ql water well, and you upgrade it 14 times, the final upgrade should cost around 1 billion lp, and that'd just be 200ql assuming perfect rolls on each dig. Setting up a trigger that would warn them when a water gets above 200ql (or tbh even 150 would be good to check) would prevent this ever going under their radar. Of course that would require A LOT of triggers to control EVERYTHING, but setting up some triggers on essential and basic materials, such as water, clay, etc. is far from impossible.
-
fairystyle
- Posts: 69
- Joined: Thu Nov 10, 2016 6:05 pm
Re: Divine Intervention: Herald et Consortes vs. Dev Team
plug out from your fantasy world buddy, things don't come into existance just because you state them with a straight faceSnuggleSnail wrote:> removing kritters does not make chases last longerChildhoodObesity wrote:You got less than 1 full cisternSnuggleSnail wrote:As somebody to looted 3 cisterns of water from Troll's willage I think it's fine that the water stays :>)
> we were not allied with AD
> the girl I'm fucking who shares a house with me who happens to be the head of AD did not know about the well, I was just SELLING her lower quality water at a FAIR PRICE
> nooo quality 250 water only raised our trees by 12Q it's not that important
> we had less than 1 cistern lying around
bro every single word you say has an ulterior motive. It makes you intolerable to interact with, it always feels like you're performing instead of behaving like a normal human being. The game is not that serious. It's insane to me that some people don't see you as a snake.
trying to sell load of bullshits under 1 thing that you randomly weren't lying about is an old con trick








