Game Development: World 16, with Steam

Announcements about major changes in Haven & Hearth.
Vert
Posts: 280
Joined: Thu Nov 10, 2011 6:59 am

Re: Game Development: World 16, with Steam

Post by Vert »

DDDsDD999 wrote:Also, remove increasing quality nodes infinitely with questing. It ruins the endgame.
How does this break the end game.
We have "pvp" players who attack peaceful villages, we have peaceful villages that gradually increase quality.
Everyone has access to a spot with increased quality, you just need to find where it is.
How does a spot with increased quality available to everyone break the game.
I have not heard stories about high quality in world 15, so I think this mechanic needs to be improved.
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Nightdawg
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Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: World 16, with Steam

Post by Nightdawg »

Vert wrote: I have not heard stories about high quality in world 15, so I think this mechanic needs to be improved.
Just cause you don't see the q800 animals, doesn't mean they don't exist.
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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krikke93
Posts: 3313
Joined: Tue Nov 02, 2010 7:23 pm
Location: Belgium

Re: Game Development: World 16, with Steam

Post by krikke93 »

Acidinmyfridge wrote:I'm glad you're listening to the community.


The servers have been expanded. When will private servers / coop client be available to us?
I just want to play pve / casually with my friends in a permanent world without griefers and pvp. As you said before, the game can be played in many ways.
Would appreciate it if you'd let us know approximately when this will be happening, so we can look forward to it.


I have to admit i'm kinda excited to see, how the game will be perceived once it has launched on Steam.
And what type of players it will attract. And obviously very keen on how the shorter cycles will be for existing players.
Will be an interesting journey for sure.
I would be very interested in this, personally.
Maybe if the game gets more popular (only time will tell), they'll see increased desire for this within the new community and if not, that's fine too, no point spending effort on something that's not widely desired by the playerbase.
Hope you have a great day
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DDDsDD999
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Re: Game Development: World 16, with Steam

Post by DDDsDD999 »

Vert wrote:
DDDsDD999 wrote:Also, remove increasing quality nodes infinitely with questing. It ruins the endgame.
How does this break the end game.
We have "pvp" players who attack peaceful villages, we have peaceful villages that gradually increase quality.
Everyone has access to a spot with increased quality, you just need to find where it is.
How does a spot with increased quality available to everyone break the game.
I have not heard stories about high quality in world 15, so I think this mechanic needs to be improved.
Lots of nodes can be walled. There were very high q nodes from questing in world 14, everyone quit world 15 before the questing grind was worthwhile.

No one wants to do this shitty infinite quest grind to have competitive industry.
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Vert
Posts: 280
Joined: Thu Nov 10, 2011 6:59 am

Re: Game Development: World 16, with Steam

Post by Vert »

Nightdawg wrote: Just cause you don't see the q800 animals, doesn't mean they don't exist.
What about q800 axe. xD
DDDsDD999 wrote:
Vert wrote:
DDDsDD999 wrote:Also, remove increasing quality nodes infinitely with questing. It ruins the endgame.
How does this break the end game.
We have "pvp" players who attack peaceful villages, we have peaceful villages that gradually increase quality.
Everyone has access to a spot with increased quality, you just need to find where it is.
How does a spot with increased quality available to everyone break the game.
I have not heard stories about high quality in world 15, so I think this mechanic needs to be improved.
Lots of nodes can be walled. There were very high q nodes from questing in world 14, everyone quit world 15 before the questing grind was worthwhile.

No one wants to do this shitty infinite quest grind to have competitive industry.
But you dont need to make it you only need to find it, and if it walled you can siege it.
Last edited by Vert on Tue Oct 01, 2024 4:41 pm, edited 1 time in total.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Game Development: World 16, with Steam

Post by DDDsDD999 »

Vert wrote:
DDDsDD999 wrote: Lots of nodes can be walled. There were very high q nodes from questing in world 14, everyone quit world 15 before the questing grind was worthwhile.

No one wants to do this shitty infinite quest grind to have competitive industry.
But you dont need to make it you only need to find it, and if it walled you can siege it.
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The_Blode
Posts: 601
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Game Development: World 16, with Steam

Post by The_Blode »

1. Game's banner on steam is pretty rough, yes
2. Absolutely do the whole "steam valve hat for verified users" thing, I won't wear it but it's crazy how games get more attention for doing hat-related stuff
3. Put a blurb somewhere in the store page saying "Now all of Blode's friends don't have an excuse not to play with him", thankyou please
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: World 16, with Steam

Post by Robertzon »

Quick mock-up
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Dawidio123
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Re: Game Development: World 16, with Steam

Post by Dawidio123 »

Robertzon wrote:Quick mock-up
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Damn, first one looks clean af, maybe use troll with hair tho hmmm
Ingame: Shaki
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Robertzon
Posts: 1483
Joined: Mon Jan 03, 2011 11:51 pm

Re: Game Development: World 16, with Steam

Post by Robertzon »

I don't have a good photo of troll with hair, had to use a picture from wikipedia, wish we had a god-mode server until the wipe so we could spawn/build stuff

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