Forums have gone to shit and community is mostly shit unless you find the right people and avoid others, I agree. It's nothing like it used to be in the old days. So, maybe a few bad actors will actively try to undermine the game on steam for their own shits and giggles. But there are many more that would have been very hyped for steam exposure that are now extremely apathetic because of real or perceived shortcomings.Robertzon wrote: This will happen anyways considering the brainlets playing this game, they will never be satisfied and troll til the end, just check how the forums are now thanks to them.
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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Game Development: Haven & Hearth on Steam
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Haven & Hearth on Steam
Okay i'm gonna be real with you here jorb, this whole "issue" is made-up by you guys. It's not a real issue. If you just allow people to connect through a normal non-steam client and accounts you instantly solve all of these:jorb wrote:Happy to take input on how you'd like that to work, tbh.
Purchases carrying over to the steam servers, custom clients requiring a lot of extra work to be used on steam, people having to buy things twice (ig it's kindof a repeat), difficulty sharing accounts (yes, this is a common strategy in villages, what if you get a dc during a fight?, what if you need to share a miner/crafter common alt?), difficulty in making/using alts (I really don't want to run 20 steam accounts on 20 vms to do so).
The whole "we don't want to merge the ecosystems it's an experiment" seems like a very bad argument, the old server will be (already is) dead, there will not be any other ecosystem than the steam one.
Disagree, the community is actually super friendly and fun when you don't act like a dipshit towards everyone. Just see the Official Haven and Hearth discord (invite in signature)Robben_DuMarsch wrote:Forums have gone to shit and community is mostly shit unless you find the right people and avoid others, I agree.
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Game Development: Haven & Hearth on Steam
HELLO LITERALLY ASKED GPT AND HE SAID ITS DOABLE AS FUCK
tbh doesn't sound really complicated
if youre unlikeable thats your fault not other people
stop projecting your insecuritioes on iothersRobben Du Shart wrote: YAPPING
if youre unlikeable thats your fault not other people
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Haven & Hearth on Steam
Tbh it sounds a lot more complicated said by chatgpt that it even needs to be. Take logins from steam and non-steam (front-end), check which it is in the back-end and based on that verify it the old fashioned way or the steam token way. Done. (Is it a simplification and there is a lot more tech mumbo-jumbo in between? Sure. But overall that's the whole thing. And it avoids a ton of other issues.)terechgracz wrote: tbh doesn't sound really complicated
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Robertzon
- Posts: 1483
- Joined: Mon Jan 03, 2011 11:51 pm
Re: Game Development: Haven & Hearth on Steam
Meanwhile, half the people with that invite link in their signature are yapping like 5-year-olds in the forums.Dawidio123 wrote:Okay i'm gonna be real with you here jorb, this whole "issue" is made-up by you guys. It's not a real issue. If you just allow people to connect through a normal non-steam client and accounts you instantly solve all of these:jorb wrote:Happy to take input on how you'd like that to work, tbh.
Purchases carrying over to the steam servers, custom clients requiring a lot of extra work to be used on steam, people having to buy things twice (ig it's kindof a repeat), difficulty sharing accounts (yes, this is a common strategy in villages, what if you get a dc during a fight?, what if you need to share a miner/crafter common alt?), difficulty in making/using alts (I really don't want to run 20 steam accounts on 20 vms to do so).
The whole "we don't want to merge the ecosystems it's an experiment" seems like a very bad argument, the old server will be (already is) dead, there will not be any other ecosystem than the steam one.
Disagree, the community is actually super friendly and fun when you don't act like a dipshit towards everyone. Just see the Official Haven and Hearth discord (invite in signature)Robben_DuMarsch wrote:Forums have gone to shit and community is mostly shit unless you find the right people and avoid others, I agree.
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terechgracz
- Posts: 914
- Joined: Wed Feb 07, 2018 5:06 pm
Re: Game Development: Haven & Hearth on Steam
yes the fuking gpt always complicate things even if i give him 10's of stmts of being succint and not talking shitDawidio123 wrote:Tbh it sounds a lot more complicated said by chatgpt that it even needs to be. Take logins from steam and non-steam (front-end), check which it is in the back-end and based on that verify it the old fashioned way or the steam token way. Done. (Is it a simplification and there is a lot more tech mumbo-jumbo in between? Sure. But overall that's the whole thing. And it avoids a ton of other issues.)terechgracz wrote: tbh doesn't sound really complicated
essentialy you rewritten what gpt told but in 1 sentence, there is no technical mumbo-jumb, loftar is competent enough for this, they just want to release "TEST SERVER" but dressed up as "OFFICIAL STEAM LAUNCH", if they were clear about this being test server then there wouldn't be a problem with their take, that mapping can wait until real official steam release,
i see only real problem you cant make money from test server so they release it as official launch
rethink this developers
it can be your step towards death
you created community that can't be lied about technical problems
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jpjpjpppjp
- Posts: 29
- Joined: Thu Apr 15, 2021 3:45 am
Re: Game Development: Haven & Hearth on Steam
Please, even if account linking is performed, don't release on steam without a steam playtest first. 3/4 month wipe change can break on so many levels. experimentation can go wrong and shouldn't be on the table on a Steam release.
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grimling
- Posts: 13
- Joined: Sat Sep 15, 2018 10:16 pm
Re: Game Development: Haven & Hearth on Steam
Maybe they should double this short worlds with one persistent world. For ones who don't like short ones. I personally totally don't like short ones.
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MightySheep
- Posts: 2534
- Joined: Fri Jul 22, 2011 1:18 pm
Re: Game Development: Haven & Hearth on Steam
they did mention that on steam송태권 wrote:Did you forget that this world is a 'water-bugged' world?
I really don't understand why you're rushing the Steam release, even though you haven't prepared enough for Steam release, while neglecting the 'water-bugged' world.
this world isn't going to be the permanent world
maybe next world will be the permanent world? Idk they not giving much details...
If u think permanent world will be safe and pvpers will all be on some temporary world then u delusional. Pvpers will go where the victims are, especially on a "permanent" world where ppl are more attached to their loot/character they will have insane stats and go around coordinated mrage murdering ppl, it will be gloriousGranny wrote:I think splitting up the playerbase IS a good idea, since we are really hard pressed to co-exist in the same world. I am not at all interested in the shorter worlds, nor in pvp. I would really love a version of the game to exist for a very, very, very long time.
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Detharon
- Posts: 118
- Joined: Sat Mar 26, 2011 2:16 pm
Re: Game Development: Haven & Hearth on Steam
Launching the game on Steam is the right way to go to make it more popular, but the execution is terrible. I don't really see how it could possibly succeed.
Not linking the accounts is just wrong on so many levels. By doing that you'll anger the oldest and most dedicated part of the playerbase. Surely, many of them were just interested in killing everyone around and bug abusing, but there were also people running markets and creating various communities. Will they continue doing so if they're basically getting ripped? At least I won't, for sure.
3-4 months is too short for a world. The rapid development is usually a result of various groups grinding hard in the beginning and then burning out after 1-3 months. There's no way anyone can keep up with so frequent wipes. This game is just incredibly time-consuming, especially if you're part of a large group, or you have some long-term goals. For example, building a market takes tremendous amount of time. There's no point in spending a month to build it, only to have it wiped the month after. Hermits progress slowly on their own. Alchemy takes months to discover recipes, and so on.
I played as a hermit, as a part of a minor and major faction, and in neither playstyle I can imagine playing with so frequent wipes. Well, maybe I can just do as much PVP and then quit, that's for sure, but I doubt such environment will attract any new players.
Not linking the accounts is just wrong on so many levels. By doing that you'll anger the oldest and most dedicated part of the playerbase. Surely, many of them were just interested in killing everyone around and bug abusing, but there were also people running markets and creating various communities. Will they continue doing so if they're basically getting ripped? At least I won't, for sure.
3-4 months is too short for a world. The rapid development is usually a result of various groups grinding hard in the beginning and then burning out after 1-3 months. There's no way anyone can keep up with so frequent wipes. This game is just incredibly time-consuming, especially if you're part of a large group, or you have some long-term goals. For example, building a market takes tremendous amount of time. There's no point in spending a month to build it, only to have it wiped the month after. Hermits progress slowly on their own. Alchemy takes months to discover recipes, and so on.
I played as a hermit, as a part of a minor and major faction, and in neither playstyle I can imagine playing with so frequent wipes. Well, maybe I can just do as much PVP and then quit, that's for sure, but I doubt such environment will attract any new players.








