I never said they did. Although that actually makes it a better comparison then, not a worse one. Unless you're trying to say the devs here have a higher performance when it comes to updates? Everything about the steam release was entirely lackluster and the "big" Christmas patch didn't really add anything. I honestly don't remember the last time I was truly impressed with an update since Haven & Hearth 2.The_Blode wrote:Nothing I said was really for your benefit, it was moreso for the people who are unaware of how garbage Project Zomboid's dev cycle is, I wouldn't want you leading them astray.
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Kaios
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Re: Game Development: Yule Rat
Last edited by Kaios on Thu Jan 23, 2025 8:30 pm, edited 1 time in total.
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Gensokyo
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Re: Game Development: Yule Rat
I need to state that I think the constant disappearing act of jorb and loftar of updates between worlds is quite lame, especially for a product that expects you to pay money for it, but..Kaios wrote:How about this one, they (well, mostly loftar I'm sure) have been working on OCO for years and have nothing to show for it as compared to Indie Stone working on Build 42 for years and eventually ended up with a nice release
Build 42 has not actually "released" yet, it is an opt-in early access (of an early access game).
The entire big promise of this update, the crafting rework, is currently nothing more than an unfinished system best described as a "unfinished framework with examples" and also they temporarily removed multiplayer again, which will probably take at least two years to be re-implemented if past versions are anything to go by. Attempting to make comparisons between this and OCO would leave even the most flexible of people with back pain.
The only logical comparison you can do out of Project Zomboid and Haven & Hearth is the following:
H&H: OCO is never coming out.
PZ: NPCs are never coming out.
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Kaios
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Re: Game Development: Yule Rat
I can appreciate that sentiment. Personally I don't care about multiplayer as I usually play solo worlds anyways but I do understand how that can be frustrating for those that might only be playing it for the multiplayer. I think NPCs would be cool, I'm not entirely confident they can make it work in any reasonable amount of time though.Gensokyo wrote: The entire big promise of this update, the crafting rework, is currently nothing more than an unfinished system best described as a "unfinished framework with examples" and also they temporarily removed multiplayer again, which will probably take at least two years to be re-implemented if past versions are anything to go by. Attempting to make comparisons between this and OCO would leave even the most flexible of people with back pain.
I'm a big fan of CDDA so for me all of the changes beyond crafting have made the game more interesting for me, not less, but I suppose that's not being entirely fair to others with differing tastes if I'm only considering my own perspective.
The main point of my argument was that they had a huge release right before Christmas and have seemingly been steadily working since that time given the fixes coming in now. I think it's impressive, if others don't that's okay.
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The_Blode
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Re: Game Development: Yule Rat
who is "they"? did what? What the fuck are you trying to say?Kaios wrote:I never said they did.The_Blode wrote:Nothing I said was really for your benefit, it was moreso for the people who are unaware of how garbage Project Zomboid's dev cycle is, I wouldn't want you leading them astray.
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Kaios
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Re: Game Development: Yule Rat
Yeah just ignore the rest of the post that's cool.
It was poorly phrased I guess. I'm saying I never said the Project Zomboid team have or had a great dev cycle, of course that's still a matter of opinion either way. You're reading way too much into what I said, it's simply what I think a good patch should look like when a game developer states they are working on something "big" for example. It's really disappointing when you expect to see fireworks but instead receive a sparkler.
It was poorly phrased I guess. I'm saying I never said the Project Zomboid team have or had a great dev cycle, of course that's still a matter of opinion either way. You're reading way too much into what I said, it's simply what I think a good patch should look like when a game developer states they are working on something "big" for example. It's really disappointing when you expect to see fireworks but instead receive a sparkler.
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Sephiron
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The_Blode
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Re: Game Development: Yule Rat
pure gold. Conversational etiquette lessons from someone who's first response to me was "shut up, you little idiot"Kaios wrote:Yeah just ignore the rest of the post that's cool.
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Kaios
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Re: Game Development: Yule Rat
The_Blode wrote:pure gold. Conversational etiquette lessons from someone who's first response to me was "shut up, you little idiot"Kaios wrote:Yeah just ignore the rest of the post that's cool.
Yes admittedly this statement right here annoyed me, perhaps we could both try being nicer? It seemed like you made the post simply to argue with me, and given your subsequent responses that seems to be the case since you're continuing on with petty replies that have no relation to the initial discussion. I don't know if it was on purpose or not but you ignored the rest of the post again by the way.The_Blode wrote:Unreal. What a garbage comparison. Feel shame.
There was no reason for you to even come at me like that so yeah I told you to shut up. It still applies if you're just going to carry on with this stupid argument.
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The_Blode
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Re: Game Development: Yule Rat
I'm still waiting on proper justification for saying that taking years to add a fraction of what was supposedly worked on, breaking a bunch of shit and then fixing it all a month later is something that jorbtar should aspire to. Simple as.
You managed to eke out a "i don't care about multiplayer" to excuse the update breaking multiplayer, but am I really going to have to point out how many notes in the last patch were fixes for you to admit that this last PZ patch was not a labor of love but rather a panicked attempt at soothing a justifiably pissed of customer base?
You managed to eke out a "i don't care about multiplayer" to excuse the update breaking multiplayer, but am I really going to have to point out how many notes in the last patch were fixes for you to admit that this last PZ patch was not a labor of love but rather a panicked attempt at soothing a justifiably pissed of customer base?
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Uriel
- Posts: 766
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Re: Game Development: Yule Rat
And customer base is pissed.The_Blode wrote:I'm still waiting on proper justification for saying that taking years to add a fraction of what was supposedly worked on, breaking a bunch of shit and then fixing it all a month later is something that jorbtar should aspire to. Simple as.
You managed to eke out a "i don't care about multiplayer" to excuse the update breaking multiplayer, but am I really going to have to point out how many notes in the last patch were fixes for you to admit that this last PZ patch was not a labor of love but rather a panicked attempt at soothing a justifiably pissed of customer base?




