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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Haven and Hearth kind of game
PvP means more than stabbing someone or knocking them out and taking their stuff, it's also about destroying enemy infrastructure and interupting their communications.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Haven and Hearth kind of game
KOing someone and building a box around his HF after stealing his pickaxe.Arcanist wrote:PvP means more than stabbing someone or knocking them out and taking their stuff, it's also about destroying enemy infrastructure and interupting their communications.
Jalpha wrote:I believe in my interpretation of things.
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Arcanist
- Posts: 2664
- Joined: Mon Mar 19, 2012 2:01 pm
Re: Haven and Hearth kind of game
Not long after I started playing HnH, my group found a korean squatting in our mine. So we KO'd him and looted him.
We then proceeded to claim his HF and build a claimed fence over the exit. I guess the poor guy didn't have vandalism since he was there for three weeks before we let him go
That is the real essence of PvP, not the pretty combat side.
We then proceeded to claim his HF and build a claimed fence over the exit. I guess the poor guy didn't have vandalism since he was there for three weeks before we let him go
That is the real essence of PvP, not the pretty combat side.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Haven and Hearth kind of game
You mean petty combat side? idk how pretty could come into the context.Arcanist wrote:Not long after I started playing HnH, my group found a korean squatting in our mine. So we KO'd him and looted him.
We then proceeded to claim his HF and build a claimed fence over the exit. I guess the poor guy didn't have vandalism since he was there for three weeks before we let him go
That is the real essence of PvP, not the pretty combat side.
Anyway yeah, that sounds pretty hilarious.
Jalpha wrote:I believe in my interpretation of things.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Haven and Hearth kind of game
Remember that "pretty" is relative and comparative, but I do have to agree with "petty" more.
Most successful commercial open PvP games have some sort of anti-harassment policy. This doesn't mean you can't gank people, but you better have a reason for spawn camping them, following them around like a stalker, etc.
Most successful commercial open PvP games have some sort of anti-harassment policy. This doesn't mean you can't gank people, but you better have a reason for spawn camping them, following them around like a stalker, etc.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Haven and Hearth kind of game
This sucks...MagicManICT wrote:Remember that "pretty" is relative and comparative, but I do have to agree with "petty" more.
Most successful commercial open PvP games have some sort of anti-harassment policy. This doesn't mean you can't gank people, but you better have a reason for spawn camping them, following them around like a stalker, etc.
I hate when I can't drive people out of the game because some mods will ban me.
Jalpha wrote:I believe in my interpretation of things.
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Haven and Hearth kind of game
If there's in-game bans, I'm out.
EDIT: Reading through the site, apparently, there's this "Alignment" system, where if you do bad things, your alignment goes down, and if you die when your alignment is down, you lose more skill points. Sounds a little dumb, but whatever.
http://lifeisfeudal.com/mmorpgsandLiF/D ... -is-Feudal
EDIT: Reading through the site, apparently, there's this "Alignment" system, where if you do bad things, your alignment goes down, and if you die when your alignment is down, you lose more skill points. Sounds a little dumb, but whatever.
http://lifeisfeudal.com/mmorpgsandLiF/D ... -is-Feudal





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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Haven and Hearth kind of game
I think everyone except HnH has tried something to discourage griefing activities. Here, we celebrate it like it was a god. 
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Haven and Hearth kind of game
Well, to be fair, I think it's more accurate to say that we have these kinds of insight. To be honest, I don't mind measures to "discourage griefing activities" per se; it's more that the vast majority of such that are either suggested or tried in other games are the kinds of measures that will devolve the game in question into a politics-ridden hole of GM bureaucracy. And that's not really what we want.MagicManICT wrote:I think everyone except HnH has tried something to discourage griefing activities. Here, we celebrate it like it was a god. :lol:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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RainbowMoostache
- Posts: 172
- Joined: Wed Dec 12, 2012 10:51 am
- Location: Sweden
Re: Haven and Hearth kind of game
This actually looks kinda cool, except the combat system that needs abit of fixing, but it's alpha, so things will get changed. Slightly reminds me of Wurm that I have been playing like batshit crazy lately, so I guess you can count me in.