build a wilderness beacon and make a new character(at most an hour, mostly on your friend). if no, then go play club penguin or farmville, cause this is definitely not the game for you. this game takes lots of patience to start
but, this game is for masochists and trolls or you will have a bad time sooner or later due to mechanics such as dying and quality/stat grind. dying is a 'feature' of this game (it's a survival game) and it only takes a couple minutes to lose your main character only to restart with a percentage of stats from days, weeks, months worth of time and effort
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Thedrah
- Posts: 943
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Ysh
- Posts: 5953
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Re: How do I... get out of here?
Club Penguin is close down soon.Thedrah wrote:build a wilderness beacon and make a new character(at most an hour, mostly on your friend). if no, then go play club penguin or farmville, cause this is definitely not the game for you. this game takes lots of patience to start
but, this game is for masochists and trolls or you will have a bad time sooner or later due to mechanics such as dying and quality/stat grind. dying is a 'feature' of this game (it's a survival game) and it only takes a couple minutes to lose your main character only to restart with a percentage of stats from days, weeks, months worth of time and effort
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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jorb
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Re: How do I... get out of here?
Random generating maps have all kinds of obscure cases that can be hard to predict or prevent. This is not "Hello World".cLick1338 wrote:Nonetheless, this situation doesn't really abide by any principle of game design or even just plain solid programming.
The game provides a natural means of escape in case you get stuck, in that you can return to your Hearthfire.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Onep
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Re: How do I... get out of here?
That's pretty cut and dry. I dunno what the issue was here?jorb wrote: The game provides a natural means of escape in case you get stuck, in that you can return to your Hearthfire.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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jorb
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Re: How do I... get out of here?
Arguably the entrance is bugged out, and arguably it should perhaps collision check for tiles before entering, or whatever.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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cLick1338
- Posts: 24
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Re: How do I... get out of here?
Thanks for taking the time to read and reply.
I think the arguments would stack more towards "bugged" than "not bugged" in this case. And you couldn't really dismiss every "stuck" bug on the basis that you can just TP out of it.
I understand that making entrance tiles imprevious to cave-ins would be exploitable, but perhaps make it so that cave-ins at least let two adjacent entrance tiles free or even randomly clear them up if the cave-in manages to touch the entrance? Yes this isn't "Hello World!" and could bring in nastier bugs but...
Edit: or just make the entrance bigger than 1 "pixel"/unit if you can - I'm not up to date on whether you fixed that kink in the engine though.
I think the arguments would stack more towards "bugged" than "not bugged" in this case. And you couldn't really dismiss every "stuck" bug on the basis that you can just TP out of it.
I understand that making entrance tiles imprevious to cave-ins would be exploitable, but perhaps make it so that cave-ins at least let two adjacent entrance tiles free or even randomly clear them up if the cave-in manages to touch the entrance? Yes this isn't "Hello World!" and could bring in nastier bugs but...
Edit: or just make the entrance bigger than 1 "pixel"/unit if you can - I'm not up to date on whether you fixed that kink in the engine though.
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jorb
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Re: How do I... get out of here?
We'll look at it. Sorry for your troubles.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MagicManICT
- Posts: 18435
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Re: How do I... get out of here?
I think this is reasonable, similar to how you can't get up and down stairs or cellars if someone has blocked the path. Maybe make it so that you can't see in, either. It is blocked from a cave in, after all.jorb wrote:Arguably the entrance is bugged out, and arguably it should perhaps collision check for tiles before entering, or whatever.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Hrenli
- Posts: 1169
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Re: How do I... get out of here?
I.e. you can't clear the cave-in in that case? So, when I come to the area, I scout the caves, either make one my own or dig a minehole, then deliberately call a cave-in in all the cave entrances around so it's harder to get under my base? Doesn't sound very good...MagicManICT wrote:I think this is reasonable, similar to how you can't get up and down stairs or cellars if someone has blocked the path. Maybe make it so that you can't see in, either. It is blocked from a cave in, after all.
Too old to rock-n-roll, too young to die.
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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Re: How do I... get out of here?
This is not a bug and does not need to be fixed. Ysh said Shift+ click to look inside first. You have travel to HF. Hell I never even set foot into a cave when I started unless I was ready for the risk it entailed. Having 23 HHP left there is no reason to take the risk if your heading to your friend. Again you can cause cave in in RL that you can get into a cave and get stuck. This is a simple case of its not broke so dont fix it. This is like so many other arguments in C&I. Players are given so many tools to fix issues and because they are lazy they demand it be fixed. Hell it was even said by OP.
I'm being overly critical and I will apologize now but I have to hear about this so much in the forums and IG. If you're going to play stupidly don't whine when you get killed. Plan things out and use the tools that are given to you to survive.
cLick1338 wrote:Pic attached - is this supposed to happen?
Fresh character, my only HF is very very far away from here (3 hours of sailing away to be honest) - I really don't want to go back.
So you were near death and decided to venture into a cave with no bat cape or making a HF near by? Its a fresh toon take the death and use a beacon. And if you used 10 hours to get to your friend then why not make the new HF? Didn't have the dream? You should of had that before you left any base. Couldn't get a dream? You shouldn't risk your character then.cLick1338 wrote:I wasted 5 hours of an off day + 5 hours of a friend's to get all the way there - a combined 10 hours wasted.
I'd rather just quit altogether than do it again.
I'm being overly critical and I will apologize now but I have to hear about this so much in the forums and IG. If you're going to play stupidly don't whine when you get killed. Plan things out and use the tools that are given to you to survive.
Former proud Owner of Hoo Cudda De Cheese Factory W9.
Mad God of New Sheoth W14
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Mad God of New Sheoth W14
CHEESE FOR EVERYONE!