you dont have to murder shit they are usually shitty alts with no more then 100 hp you could simply kito them to ko and keep on moving because they will be on the ground for a while. you people blame this game for dying when youre helping it walk off the edge.DDDsDD999 wrote: Have you ever been in any group pvp scenario, ever? Guess what, alts get spammed there, and you have to kill them, leaving murder scents.
-
wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Nidbane improvement
see homo sexuality trending,. do not do that.
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Nidbane improvement
Then they send it back????? There's tons, and tons of scenarios where you have to kill characters. Please read this.wonder-ass wrote:you dont have to murder shit they are usually shitty alts with no more then 100 hp you could simply kito them to ko and keep on moving because they will be on the ground for a while. you people blame this game for dying when youre helping it walk off the edge.DDDsDD999 wrote: Have you ever been in any group pvp scenario, ever? Guess what, alts get spammed there, and you have to kill them, leaving murder scents.





-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Nidbane improvement
What if the fight stays approximately in the same area? You have to keep KOing the alt until it dies.wonder-ass wrote:you dont have to murder shit they are usually shitty alts with no more then 100 hp you could simply kito them to ko and keep on moving because they will be on the ground for a while. you people blame this game for dying when youre helping it walk off the edge.DDDsDD999 wrote: Have you ever been in any group pvp scenario, ever? Guess what, alts get spammed there, and you have to kill them, leaving murder scents.
Jalpha wrote:I believe in my interpretation of things.
-
wonder-ass
- Posts: 2359
- Joined: Thu Aug 01, 2013 7:02 am
Re: Nidbane improvement
this could simply be fixed with an ability that does no damage but knocks down characters that were previously koed. being able to just down the character non stop should lower its effectiveness.
see homo sexuality trending,. do not do that.
-
MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Nidbane improvement
Let em schlurp sculls like they used to (and still do but they don't kill so lol) but the person stays alive, so you have a floppy head with no scull and get like -10000 int for squishy brain and at the dolmen you get the scull at the stats the person who was attacked at the time.
Suck me good and hard thru my jorts
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Nidbane improvement
if a nidbane succesfully defeats opponent, it should bring the targets weapon to the one who spawned the nidbane
runed dolmen should have a separate inventory for those weapons
if the target had no weapon in hand, then another object they are wearing on themselves, if they aren't wearing anything, then something from inventory or closest containers
runed dolmen should have a separate inventory for those weapons
if the target had no weapon in hand, then another object they are wearing on themselves, if they aren't wearing anything, then something from inventory or closest containers
Last edited by MadNomad on Sun Apr 10, 2022 3:54 pm, edited 1 time in total.
-
DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Nidbane improvement
thank you for your contribution to this few years old topic!MadNomad wrote:if a nidbane succesfully defeats opponent, it should bring the targets weapon to the one who spawned the nidbane
runed dolmen should have a separate inventory for those weapons

