Nidbane improvement

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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wonder-ass
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Re: Nidbane improvement

Post by wonder-ass »

DDDsDD999 wrote: Have you ever been in any group pvp scenario, ever? Guess what, alts get spammed there, and you have to kill them, leaving murder scents.
you dont have to murder shit they are usually shitty alts with no more then 100 hp you could simply kito them to ko and keep on moving because they will be on the ground for a while. you people blame this game for dying when youre helping it walk off the edge.
see homo sexuality trending,. do not do that.
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DDDsDD999
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Re: Nidbane improvement

Post by DDDsDD999 »

wonder-ass wrote:
DDDsDD999 wrote: Have you ever been in any group pvp scenario, ever? Guess what, alts get spammed there, and you have to kill them, leaving murder scents.
you dont have to murder shit they are usually shitty alts with no more then 100 hp you could simply kito them to ko and keep on moving because they will be on the ground for a while. you people blame this game for dying when youre helping it walk off the edge.
Then they send it back????? There's tons, and tons of scenarios where you have to kill characters. Please read this.
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NOOBY93
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Re: Nidbane improvement

Post by NOOBY93 »

wonder-ass wrote:
DDDsDD999 wrote: Have you ever been in any group pvp scenario, ever? Guess what, alts get spammed there, and you have to kill them, leaving murder scents.
you dont have to murder shit they are usually shitty alts with no more then 100 hp you could simply kito them to ko and keep on moving because they will be on the ground for a while. you people blame this game for dying when youre helping it walk off the edge.
What if the fight stays approximately in the same area? You have to keep KOing the alt until it dies.
Jalpha wrote:I believe in my interpretation of things.
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wonder-ass
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Re: Nidbane improvement

Post by wonder-ass »

this could simply be fixed with an ability that does no damage but knocks down characters that were previously koed. being able to just down the character non stop should lower its effectiveness.
see homo sexuality trending,. do not do that.
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MrPunchers
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Re: Nidbane improvement

Post by MrPunchers »

Let em schlurp sculls like they used to (and still do but they don't kill so lol) but the person stays alive, so you have a floppy head with no scull and get like -10000 int for squishy brain and at the dolmen you get the scull at the stats the person who was attacked at the time.
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MadNomad
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Re: Nidbane improvement

Post by MadNomad »

if a nidbane succesfully defeats opponent, it should bring the targets weapon to the one who spawned the nidbane

runed dolmen should have a separate inventory for those weapons

if the target had no weapon in hand, then another object they are wearing on themselves, if they aren't wearing anything, then something from inventory or closest containers
Last edited by MadNomad on Sun Apr 10, 2022 3:54 pm, edited 1 time in total.
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DonVelD
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Re: Nidbane improvement

Post by DonVelD »

MadNomad wrote:if a nidbane succesfully defeats opponent, it should bring the targets weapon to the one who spawned the nidbane

runed dolmen should have a separate inventory for those weapons
thank you for your contribution to this few years old topic!
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