There'd be more if you hadn't bullied some out ...CaveHermit wrote:Sad game 150ppl online.
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borka
- Posts: 9965
- Joined: Thu Feb 03, 2011 7:47 pm
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Re: Game Development: Kicksleddin' on Thin Ice
Avatar by SacreDoom
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
Java 8 - manually downloads - good to check for actual versions url here:
viewtopic.php?f=42&t=40331
Remember what the dormouse said: Feed your head Feed your head
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KwonChiMin
- Posts: 409
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Re: Game Development: Kicksleddin' on Thin Ice
Does not work like thisborka wrote:There'd be more if you hadn't bullied some out ...CaveHermit wrote:Sad game 150ppl online.
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Slurmp
- Posts: 22
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Re: Game Development: Kicksleddin' on Thin Ice
I found a minor bug when using the sled. emotes turn your sled 90* clockwise from the direction you click
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shubla
- Posts: 13041
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- Location: Finland
Re: Game Development: Kicksleddin' on Thin Ice
Finally a good update!!jorb wrote: [*] Added a "Kicksled", vehicle. Build it, and zip-zap around on snow and ice. Slow elsewhere. Unsure of the PvP implications, but I guess we'll find out! The kicksled takes one passenger or object.
I wonder if we could put ice blocks in our cellars, to keep the ice (and cellar) cool even during summer?

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
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Ants
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Re: Game Development: Kicksleddin' on Thin Ice
So what will the combat rewrite involve, exactly? And when are we getting changes to siege?
❤Haven's most kawaii retarded ethot karen❤


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NeoBasilisk
- Posts: 579
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Re: Game Development: Kicksleddin' on Thin Ice
These sleds own. There are going to be some serious shenanigans during the first winter of the next world.
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jorb
- Posts: 18715
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Re: Game Development: Kicksleddin' on Thin Ice
When you propose a meaningful one?Ants wrote:And when are we getting changes to siege?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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loftar
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Re: Game Development: Kicksleddin' on Thin Ice
From most of what I've heard, the biggest problem with siege right now is that PvP doesn't work properly, which is what we're working on.Ants wrote:And when are we getting changes to siege?
We're trying a few different things, so I can't really say until we've started to settle on something more concrete.Ants wrote:So what will the combat rewrite involve, exactly?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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meowtits
- Posts: 47
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Re: Game Development: Kicksleddin' on Thin Ice
why no winter curios? like a perfect/symmetrical snowflak??
world 10 - 15 Farmer
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Ants
- Posts: 1842
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Re: Game Development: Kicksleddin' on Thin Ice
Getting your siege engine shot down by archery towers immediately after breaking through the first wall of a palisade layer is what makes siege truly impossible.loftar wrote:From most of what I've heard, the biggest problem with siege right now is that PvP doesn't work properly, which is what we're working on.Ants wrote:And when are we getting changes to siege?
And PVP has nothing to do with siege, not right now. Siege involves building things and naked alts. There's no reason for a warrior to come out from behind their walls.
❤Haven's most kawaii retarded ethot karen❤

