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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Alchemical Adventures
Jorb got tired of getting yelled at for adding randomly bullshit wounds to every mechanic in the game, so he made a mechanic that entirely centers around adding new wounds. Incredible.





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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Alchemical Adventures
a real power move tbh
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Roxaereon
- Posts: 99
- Joined: Wed Dec 06, 2017 2:05 pm
Re: Game Development: Alchemical Adventures
Awesome update. I'm excited about that variable materials to tools etc. etc.
How about adding a book from parchment with an author system that only the author can add/remove/edit pages so we can record and read things about alchemy and also other things like cooking recipes.
How about adding a book from parchment with an author system that only the author can add/remove/edit pages so we can record and read things about alchemy and also other things like cooking recipes.
I mean, you put writing in the game, so why not flesh it out a little more?Why not use Docs/Sheets/*insert 3rd program*?
Last edited by Roxaereon on Sat Aug 01, 2020 12:59 am, edited 2 times in total.
World 10 - Villager - STK
World 11 - Lawspeaker - Krysaro
World 12 - Lawspeaker - Neimrahava
World 11 - Lawspeaker - Krysaro
World 12 - Lawspeaker - Neimrahava
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Game Development: Alchemical Adventures
automagical Alchemy Notebook probably out of question?
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Alchemical Adventures
Made bone hurty juice, can confirm, bones definitely hurt. Doesn't seem to be going away after the elixir wore off...ouchies.
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Zodiac215
- Posts: 67
- Joined: Sun Mar 23, 2014 5:48 am
Re: Game Development: Alchemical Adventures
sooooo..... alchemist credo now?
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pawnchito
- Posts: 1120
- Joined: Sat Apr 07, 2018 11:52 pm
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Alchemical Adventures
owww my bones hurt a lot oww oof my booones
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Alchemical Adventures
Take an aspirin...vatas wrote:owww my bones hurt a lot oww oof my booones
(Note to self: check if willow bark does anything in this system... though jorb did say just 'minerals' and 'herbs' for now.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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SnuggleSnail
- Posts: 3616
- Joined: Sat Oct 12, 2013 4:04 pm
Re: Game Development: Alchemical Adventures
I like this
Edit: needs some balancing HAHA XD
Edit: needs some balancing HAHA XD
Last edited by SnuggleSnail on Sat Aug 01, 2020 8:49 pm, edited 1 time in total.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
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